User:AZeldaPlayer24/Sandbox

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.

To-do list

  • add the maximum possible bonus to weapons
  • finish locations gallery
  • explain cooking
  • explain "world level"
  • update related box in infoboxes

User:AZeldaPlayer24/Sandbox/HW To-do List

Cooking Statistics

This is a duplicate or unnecessary article. Its content is being considered for merging with Cooking in Breath of the Wild. If this has already been done, this article should be replaced by a redirect to said article or considered for deletion.

In Breath of the Wild, cooking is not explained well. There are many variables and factors that come into play when using a Cooking Pot, or just simply roasting something.

Effect Points

When making a meal to create an effect in Breath of the Wild, there is a certain amount of "effect points" that you need to use in order to get a certain level effect. We'll show the graphics first, then explain.

Effect Points Items
Mighty 1 Mighty Thistle, Bladed Rhino Beetle
2 Mighty Bananas, Mighty Carp, Razorshroom, Razorclaw Crab
3 Mighty Porgy
Tough 1 Armoranth, Rugged Rhino Beetle
2 Armored Carp, Ironshroom, Fortified Pumpkin, Ironshell Crab
3 Armored Porgy
Sneaky 1 Blue Nightshade, Sneaky River Snail, Sunset Firefly
2 Silent Shroom, Stealthfin Trout
3 Silent Princess
Hasty 1 Rushroom, Swift Carrot, Hightail Lizard
2 Swift Violet, Fleet-Lotus Seeds, Hot-Footed Frog
Electro 1 Electric Safflina, Voltfruit, Thunderwing Butterfly
2 Zapshroom, Voltfin Trout, Electric Darner
Spicy 1 Warm Safflina, Spicy Pepper, Summerwing Butterfly
2 Sunshroom, Sizzlefin Trout, Warm Darner
Chilly 1 Cool Safflina, Hydromelon, Winterwing Butterfly
2 Chillshroom, Chillfin Trout, Cold Darner
Fireproof 1 Fireproof Lizard
2 Smotherwing Butterfly
Energizing 1 Stamella Shroom, Restless Cricket
2 Courser Bee Honey, Bright-Eyed Crab
4 Staminoka Bass
6 Energetic Rhino Beetle
Enduring 1 Endura Shroom, Tireless Frog
4 Endura Carrot
Hearty 1 Hearty Truffle
2 Hearty Bass
3 Hearty Blueshell Snail, Hearty Radish
4 Hearty Salmon, Hearty Durian, Big Hearty Truffle, Hearty Lizard
5 Big Hearty Radish
Effect Points Effect Level
Mighty
1
Mighty.png
5
Mighty.pngMighty.png
7
Mighty.pngMighty.pngMighty.png
Tough
1
Tough.png
5
Tough.pngTough.png
7
Tough.pngTough.pngTough.png
Sneaky
1
Sneaky.png
6
Sneaky.pngSneaky.png
9
Sneaky.pngSneaky.pngSneaky.png
Hasty
1
Hasty.png
5
Hasty.pngHasty.png
7
Hasty.pngHasty.pngHasty.png
Electro
1
Electro.png
4
Electro.pngElectro.png
6
Electro.pngElectro.pngElectro.png
Spicy
1
Spicy.png
6
Spicy.pngSpicy.png
Chilly
1
Chilly.png
6
Chilly.pngChilly.png
Energizing
1
Energizing1.png
2
Energizing2.png
3
Energizing4.png
4
Energizing5.png
5
Energizing5.pngEnergizing2.png
6
Energizing5.pngEnergizing3.png
7
Energizing5.pngEnergizing4.png
8
Energizing5.pngEnergizing5.pngEnergizing1.png
9
Energizing5.pngEnergizing5.pngEnergizing2.png
10
Energizing5.pngEnergizing5.pngEnergizing4.png
11
Energizing5.pngEnergizing5.pngEnergizing5.png
Enduring
1
Enduring1.png
2
Enduring2.png
3
Enduring3.png
4
Enduring4.png
5
Enduring5.png
6
Enduring5.pngEnduring1.png
7
Enduring5.pngEnduring2.png
8
Enduring5.pngEnduring3.png
9
Enduring5.pngEnduring4.png
10
Enduring5.pngEnduring5.png
Hearty
Each point adds one extra Yellow Heart to a meal.

Explanation

Depending on what effect level you want in your dish, you need a certain number of points. The second graphic shows you how many points you need to get an effect. Different materials give different amounts of points. The first graphic shows how many points each material gives you for a specific effect. For example, if Link puts four Armoranths into a pot, the dish created will give a level one tough effect, because each armoranth equals one point, and a level two effect requires 5 points, so it can only be a level one. But if Link puts in 3 Razorshrooms and a Mighty Porgy, he will get a level 3 tough effect because razorshrooms are worth 2 points and a mighty porgy is worth 3, totalling to 9 points, which exceeds the 7-point requirement for a level 3 tough effect.

Notes

  • Some effects in the second table only have two rows because you cannot create a level 3 effect.