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{{Infobox|enemy
{{Infobox|enemy
| image    = [[File:Acheman-Art-AOL.png]]
| image    = [[File:Acheman-Art-AOL.png|240px]]
| caption  = Acheman artwork from ''The Adventure of Link''
| caption  = Artwork from ''[[Futabasha The Adventure of Link Strategy Guide]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = Caves of [[Western Hyrule]]<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
| location = Caves of [[Western Hyrule]]<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
Line 8: Line 8:
}}
}}


'''Achemen''' are enemies from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This creature have the ability to shape shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on  the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[https://www.zeldadungeon.net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link]], the Acheman will transform back into bat form and return to the ceiling.  
'''Achemen''' are enemies from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.{{Ref|''[[The Legend of Zelda: Encyclopedia]]'', pg. 162}}
 
==''The Adventure of Link''==
Achemen have the ability to shape-shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on  the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[https://www.zeldadungeon.net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link (The Legend of Zelda)#The Adventure of Link|Link]], the Acheman will transform back into bat form and return to the ceiling.  


Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman.  
Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman.  


====Game Data====
===Enemy Data===
 
{| class="wikitable" style="float:left; text-align:center; width:500px;"
{| class="wikitable" style="float:left; text-align:center; width:500px;"
|+ style="text-align:left;" | <big>Acheman</big>
|+ style="text-align:left;" | <big>Acheman</big>
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|}
|}
{{Clear}}
{{Clear}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:RedAche-Art-AOL.png|Red Ache Artwork from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
File:RedAche-Art-AOL.png|Red Ache artwork
File:RedAche-Sprite-AOL.png|Red Ache Sprite from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
File:RedAche-Sprite-AOL.png|Red Ache sprite
File:Acheman-OfficialArtwork-AAL.png|Acheman Official Artwork from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
File:Acheman-OfficialArtwork-AAL.png|Official artwork
File:Acheman-Sprite-AOL.png|Acheman Sprite from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.
File:Acheman-Sprite-AOL.png|Sprite
</gallery>
</gallery>


{{References}}
{{References}}


{{clear}}
{{Listbox|The Adventure of Link Enemies}}
{{Listbox|The Adventure of Link Enemies}}


{{Cat|The Adventure of Link Enemies}}
{{Cat|The Adventure of Link Enemies}}

Latest revision as of 19:02, March 30, 2024

Acheman

Achemen are enemies from The Adventure of Link.[1]

The Adventure of Link

Achemen have the ability to shape-shift from a Red Ache into a fire-breathing demonic form. Initially, Achemen resemble a Red Ache. However, once it lands on the ground, the monster will transform into a humanoid creature that is capable of breathing fire.[2] After shooting fire at Link, the Acheman will transform back into bat form and return to the ceiling.

Link must be prepared to dodge its fire, as the projectile is unblockable unless the Reflect Spell is active. Link gains 10 experience points for defeating an Acheman.

Enemy Data

Acheman
Acheman-Sprite-AOL.png Experience Points 10
Item Drop Blue Magic Jar or 50 exp Point Bag
Enemy Habitat Caves of Western Hyrule,
Death Mountain
Combat Data •Fireball only blockable with Reflect

Gallery

References

  1. The Legend of Zelda: Encyclopedia, pg. 162
  2. "A bat-like monster, it breathes fire and changes shape.", Nintendo Power Magazines - Issue 004, pg. 22