Wind Ruins: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
{{Infobox|location
{{Infobox|location
| image   = [[File:Wind Ruins.png]]
| image         = [[File:Wind Ruins map - TMC.png|352px]]
| caption = The entrance to [[Fortress of Winds]], located at the end of the Ruins
| caption       = In-game map of the Wind Ruins
| game   = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
| game         = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
| race   =
| enemies      = [[Armos]]<br/>[[Red Leever]]<br/>[[Red Tektite]]<br/>[[Rope]]<br/>[[Spiny Beetle]]
| item   =
| race         =
| related = [[Castor Wilds]] <br/> [[Fortress of Winds]]
| dungeon      = [[Fortress of Winds]]
| item         =
| related       = [[Castor Wilds]]
}}
}}


The '''Wind Ruins''' is a location in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. Situated just south of the [[Castor Wilds]], the Ruins feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely. The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where that [[Link]] goes to in search of the third element.
The '''Wind Ruins''' is a location in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.


Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely.
The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link (The Minish Cap)|Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]].
<gallery widths=240 heights=160>
File:Wind Ruins.png|The entrance to [[Fortress of Winds]], located at the end of the Ruins
</gallery>
{{Listbox|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}

Latest revision as of 04:59, February 20, 2023

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Wind Ruins
Wind Ruins map - TMC.png
In-game map of the Wind Ruins

Games

Dungeons

Enemies

Related

The Wind Ruins is a location in The Minish Cap.

Link must fuse Gold Kinstone Pieces with the Mysterious Statues in the south-west corner of the Castor Wilds to access it. The Ruins themselves feature many of the same enemies; Rope as well as Armos populate the area most densely.

The Ruins also play host to the third dungeon in the game, Fortress of Winds, which is where Link obtains the Mole Mitts and the Ocarina of Wind.