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The Savage Labrynth is a 50 floor dungeon in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Similar to the [[Cave of Ordeals]] from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', you go through all the floors battling enemies, with limited breaks in between.
The Savage Labrynth is a 50 floor dungeon in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Similar to the [[Cave of Ordeals]] from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', you go through all the floors battling enemies, with limited breaks in between.

Revision as of 02:06, November 22, 2012

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The Savage Labrynth is a 50 floor dungeon in The Wind Waker. Similar to the Cave of Ordeals from Twilight Princess, you go through all the floors battling enemies, with limited breaks in between.

How to Enter

The Savage Labrynth is located on Outset Island under a giant head made of stone. There are two ways to get there:
1: Climb on the platforms behind Grandma's house, jump on the roof, and hookshot to the tree on the higher up platform behind the house. Lift the giant stone head (Power Bracelets required) and fall down the hole.
2: Run up the mountain to where the broken bridge is. Turn around and run up towards the big rock, stand on it, and use the Deku Leaf to foat over to where the large rock is. Simply lift it up with the Power Bracelets and fall down the hole.

Prizes

Floor 30-Triforce Chart
Floor 50-Piece of Heart

Strategies

I'd recommend having all four bottles for this dungeon, simply because it is very hard, and you may find yourself dying alot. Useful things to fill it with are:
-Blue Potion
-Elixir Soup
-A Fairy or two
-Red Potion
-Green Potion is useful if you're using alot of magic

Enemies do not drop items, so I highly recommend using the Grappling Hook to steal hearts and such from enemies when you can.

Try to focus on one at a time when fighting larger enemies like Darknuts.

Enemies

There are enemies on every floor except the 10th, 20th, 30th, 40th and 50th floors.
The first 10 floors are Dragon Roost Cavern themed, the next 10 Forbidden Woods themed, the next 10 Tower of the Gods themed, the next 10 Earth Temple themed, while the final 10 floors are basically just insane amounts of enemies on each floor, not specific to the Wind Temple.
The enemies and their corresponding floors are as follows:

Entranceway: Fairies
1. Keese
2. Miniblins
3. Bokoblins
4. Red ChuChus
5. Magtails
6. Keese and Miniblins
7. Fire Keese and Magtails
8. Bokoblins and Fire Keese
9. 2 Moblins
10. Lots of Rupees, Recovery Hearts
11. Peahats
12. Green ChuChus
13. Boko Babas
14. Shield Bokoblins
15. Grounded Mothulas
16. Boko Babas and Peahats
17. Bokoblins and Green ChuChus
18. Shield Bokoblins and Grounded Mothulas
19. 2 Winged Mothulas
20. Lots of Rupees and Recovery Hearts
21. 3 Wizzrobes
22. Armos
23. 2 Armos Knights
24. Yellow ChuChus
25. Red Bubbles
26. Darknut and two Shield Bokoblins
27. Wizzrobe and some Armos
28. Red Bubbles and Armos Knights
29. Two Darknuts
30.Rupees, Recovery Hearts, and a Triforce Chart. From here, you can step in the light to return to the surface if you wish. But you could also shine light onto the statue to go down another hole, where a Piece of Heart waits at the bottom.
31. ReDeads
32. Blue Bubbles
33. Purple ChuChus
34. Poes
35. Winged Mothulas
36. Moblins and ReDeads
37. Purple Chuchus and Winged Mothulas
38. Poes and Moblins
39. 3 Stalfos and Blue Bubbles
40. Lots of Rupees and Recovery Hearts
41. Lots of Miniblins
42. Lots of ChuChus. Placing a Bomb right in the center of the room, and then charging up a Hurricane Spin kills them easily.
43. A Hammer switch. Hitting it triggers 5 Wizzrobes to appear
44. Lots of Bokoblins
45. ReDeads and two Stalfos
46. 3 Moblins and two Darknuts
47. 3 Wizzrobes and two Mighty Darknuts With electrified walls.
48. 3 Stalfos with Bomb Flowers all over the place
49. 4 Mighty Darknuts with Moblin statues on the walls that breathe fire
50. Piece of Heart