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(I have created this page to explain the elements mechanic in Hyrule Warriors.)
 
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{{Infobox|skill
| name = Elements
| image = [[File:Hyrule Warriors Element Fire.png|45px]][[File:Hyrule Warriors Element Water.png|45px]][[File:Hyrule Warriors Element Lightning.png|45px]][[File:Hyrule Warriors Element Light.png|45px]][[File:Hyrule Warriors Element Darkness.png|45px]]
| caption =
| game = ''[[Hyrule Warriors]]''
| location =
| learn =
| perform =
| effect = Inflicting status effects<br/>Dealing increased damage
| prereq =
| related =
}}


The '''elements''' system is a game mechanic in ''[[Hyrule Warriors]]''.
'''Elements''' are an attributes system in ''[[Hyrule Warriors]]'', and one of the core game mechanics.


==Overview==
Each [[Hyrule Warriors Weapons|weapon]] class in the game has a specific element attached to it, which cannot be overridden. Depending on the element, the weapon can inflict different types of '''elemental effects''' and '''elemental damage'''.
In ''Hyrule Warriors'', each [[Hyrule Warriors Weapons|weapon]] that a warrior can use has a specific element assigned to it. This determines the elemental properties of the weapon's attacks, as well as which warriors and units it is more effective against.


Elements cannot be re-assigned
==Elemental Effects==
 
There are five elements in the game: Fire, Water, Lightning, Light, and Darkness. Certain Combo Attacks have an elemental property that will apply the corresponding elemental effect onto enemies you hit. Note that certain [[Hyrule Warriors Weapons#Weapon Skills|Weapon Skills]] can upgrade these effects.
=={{Fire}} Fire==
Weapons with the Fire element will cause enemies that are thrown back to create a small explosion upon landing, damaging other units nearby.


{|class="wikitable"
{|class="wikitable"
!Weapon
!style="width:100px"|Element
!Warrior
!Effect
|-
|-
|[[Magic Rod]]
|{{Fire}} Fire
|[[Link (Hyrule Warriors)|Link]]
|Enemies knocked into the air will create a small explosion upon landing, damaging other enemies caught in it. The "Fire +" Weapon Skill increases the explosion's radius.
|-
|-
|[[Naginata]]
|{{Water}} Water
|[[Impa (Hyrule Warriors)|Impa]]
|Enemies gain a water bubble around their head that suffocates them, causing enemies to take damage over time. The "Water +" Weapon Skill increases the bubble's duration.
|-
|-
|[[Summoning Gate]]
|{{Lightning}} Lightning
|[[Lana]]
|Enemies being juggled will be repeatedly electrocuted by lightning strikes, increasing the damage from juggling them. The "Lightning +" Weapon Skill makes it easier to juggle enemies.
|-
|-
|Magic Hammer
|{{Light}} Light
|[[Darunia (Hyrule Warriors)|Darunia]]
|Consecutively attacking groups of enemies will increase your attack power for a short time - if the effect triggers, attacked enemies gain a golden "X" symbol on them, and the warrior's weapon will glow. The "Light +" Weapon Skill increases the effect's duation.
|-
|-
|
|{{Darkness}} Darkness
|
|Consecutively attacking a single target will increase your attack power for a short time - if the effect triggers, the attacked enemy gains a purple "X" symbol on them, and the warrior's weapon emits a shadowy aura. The "Darkness +" Weapon Skill allows the effect to apply to multiple enemies.
|}
|}


=={{Water}} Water==
==Elemental Damage==
Weapons with the Water element cause a water bubble to form around the unit's head, causing damage over time for a brief period.
Every warrior and captain in the game has a specific elemental weakness, causing attacks of that element to deal increased damage. [[Giant Boss|Giant Bosses]] also have their own elemental weakness, causing attacks of that element to break their Weak Point Gauge faster.


=={{Lightning}} Lightning==
Level 4+ weapons, which have two elements, are able to inflict both types of elemental damage. However, only one element can be active at a time, based on the recommended elements for the stage.
Weapons with the Lightning element deal increased damage to juggled enemies.


=={{Light}} Light==
{|class="wikitable"
Weapons with the Light element gain a temporary attack bonus after repeatedly hitting multiple targets at once. White Xs will appear on the targets when the effect has activated.
!{{Fire}} Fire
 
!{{Water}} Water
=={{Darkness}} Darkness==
!{{Lightning}} Lightning
Weapons with the Darkness element gain a temporary attack bonus after repeatedly hitting a single target. A purple X will appear on the target when the effect has activated.
!{{Light}} Light
 
!{{Darkness}} Darkness
==Character-specific weaknesses==
|-
Each warrior and unit in the game is weak to a specific element, and will receive more damage from attacks of that elemental type. Elemental weaknesses are as follows:
|
 
*[[Agitha]]
==={{Fire}} Fire===
*[[Tingle]]
*[[Agitha (Hyrule Warriors)|Agitha]]
*[[Tingle (Hyrule Warriors)|Tingle]]
*[[Gibdo]]
*[[Gibdo]]
*[[Moblin]]
*[[Moblin]]
*[[Stalfos]]
*[[Stalfos]]
*[[Icy Big Poe]]
*[[Icy Big Poe]]
 
*[[Manhandla]]
==={{Water}} Water===
*[[Helmaroc King]]
*[[Darunia (Hyrule Warriors)|Darunia]]
|
*[[Darunia]]
*[[Volga]]
*[[Volga]]
*[[Goron Captain]]
*[[Goron Captain]]
Line 63: Line 70:
*[[Fiery Aeralfos]]
*[[Fiery Aeralfos]]
*[[Stone Blin]]
*[[Stone Blin]]
 
*[[King Dodongo]]
==={{Lightning}} Lightning===
|
*[[Lana]]
*[[Lana]]
*[[Ruto (Hyrule Warriors)|Ruto]]
*[[Ruto]]
*[[Marin (Hyrule Warriors)|Marin]]
*[[Marin]]
*[[Dinolfos]]
*[[Dinolfos]]
*[[Darknut]]
*[[Aeralfos]]
*[[Aeralfos]]
*[[Shield Moblin]]
*[[Shield Moblin]]
*[[Big Blin]]
*[[Big Blin]]
 
*[[Argorok]]
==={{Light}} Light===
|
*[[Ganondorf (Hyrule Warriors)|Ganondorf]]
*[[Ganon (Hyrule Warriors)|Ganondorf]]
*[[Midna (Hyrule Warriors)|Midna]]
*[[Midna]]
*[[Zant (Hyrule Warriors)|Zant]]
*[[Zant]]
*[[Ghirahim (Hyrule Warriors)|Ghirahim]]
*[[Ghirahim]]
*[[Cia]]
*[[Cia]]
*[[Wizzro (Hyrule Warriors)|Wizzro]]
*[[Wizzro]]
*[[Twili Midna (Hyrule Warriors)|Twili Midna]]
*[[Twili Midna]]
*[[Skull Kid (Hyrule Warriors)|Skull Kid]]
*[[Skull Kid]]
*[[Ravio (Hyrule Warriors)|Ravio]]
*[[Ravio]]
*[[Yuga (Hyrule Warriors)|Yuga]]
*[[Yuga]]
 
*[[The Imprisoned]]
==={{Darkness}} Darkness===
*Ganon
*[[Phantom Ganon]]
|
*[[Link (Hyrule Warriors)|Link]]
*[[Link (Hyrule Warriors)|Link]]
*[[Impa (Hyrule Warriors)|Impa]]
*[[Impa (Hyrule Warriors)|Impa]]
*[[Sheik (Hyrule Warriors)|Sheik]]
*[[Sheik]]
*[[Zelda (Hyrule Warriors)|Zelda]]
*[[Zelda (Hyrule Warriors)|Zelda]]
*[[Fi (Hyrule Warriors)|Fi]]
*[[Fi]]
*[[Young Link (Hyrule Warriors)|Young Link]]
*[[Young Link]]
*[[Linkle]]
*[[Linkle]]
*[[Toon Link (Hyrule Warriors)|Toon Link]]
*[[Toon Link]]
*[[Tetra (Hyrule Warriors)|Tetra]]
*[[Tetra]]
*[[Medli (Hyrule Warriors)|Medli]]
*[[King Daphnes]]
*[[Medli]]
*[[Toon Zelda]]
*[[Hylian Captain]]
*[[Hylian Captain]]
*[[Gohma]]
|}
==Trivia==
*Contrary to popular belief, warriors with multiple weapon movesets, such as Link or Lana, do not change elemental weaknesses/resistances based on their current weapon.
*The warrior you are currently playing as will have no elemental weaknesses; they only apply when the character is encountered as a boss.
*[[Sheik]] is able to inflict any elemental effect onto enemies using her various Combo Attacks; However, her attacks will always deal Lightning elemental damage, regardless of the current attack being used.

Latest revision as of 10:19, April 3, 2024

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Elements
Hyrule Warriors Element Fire.pngHyrule Warriors Element Water.pngHyrule Warriors Element Lightning.pngHyrule Warriors Element Light.pngHyrule Warriors Element Darkness.png

Games

Effect

Inflicting status effects
Dealing increased damage

Elements are an attributes system in Hyrule Warriors, and one of the core game mechanics.

Each weapon class in the game has a specific element attached to it, which cannot be overridden. Depending on the element, the weapon can inflict different types of elemental effects and elemental damage.

Elemental Effects

There are five elements in the game: Fire, Water, Lightning, Light, and Darkness. Certain Combo Attacks have an elemental property that will apply the corresponding elemental effect onto enemies you hit. Note that certain Weapon Skills can upgrade these effects.

Element Effect
Hyrule Warriors Element Fire.png Fire Enemies knocked into the air will create a small explosion upon landing, damaging other enemies caught in it. The "Fire +" Weapon Skill increases the explosion's radius.
Hyrule Warriors Element Water.png Water Enemies gain a water bubble around their head that suffocates them, causing enemies to take damage over time. The "Water +" Weapon Skill increases the bubble's duration.
Hyrule Warriors Element Lightning.png Lightning Enemies being juggled will be repeatedly electrocuted by lightning strikes, increasing the damage from juggling them. The "Lightning +" Weapon Skill makes it easier to juggle enemies.
Hyrule Warriors Element Light.png Light Consecutively attacking groups of enemies will increase your attack power for a short time - if the effect triggers, attacked enemies gain a golden "X" symbol on them, and the warrior's weapon will glow. The "Light +" Weapon Skill increases the effect's duation.
Hyrule Warriors Element Darkness.png Darkness Consecutively attacking a single target will increase your attack power for a short time - if the effect triggers, the attacked enemy gains a purple "X" symbol on them, and the warrior's weapon emits a shadowy aura. The "Darkness +" Weapon Skill allows the effect to apply to multiple enemies.

Elemental Damage

Every warrior and captain in the game has a specific elemental weakness, causing attacks of that element to deal increased damage. Giant Bosses also have their own elemental weakness, causing attacks of that element to break their Weak Point Gauge faster.

Level 4+ weapons, which have two elements, are able to inflict both types of elemental damage. However, only one element can be active at a time, based on the recommended elements for the stage.

Hyrule Warriors Element Fire.png Fire Hyrule Warriors Element Water.png Water Hyrule Warriors Element Lightning.png Lightning Hyrule Warriors Element Light.png Light Hyrule Warriors Element Darkness.png Darkness

Trivia

  • Contrary to popular belief, warriors with multiple weapon movesets, such as Link or Lana, do not change elemental weaknesses/resistances based on their current weapon.
  • The warrior you are currently playing as will have no elemental weaknesses; they only apply when the character is encountered as a boss.
  • Sheik is able to inflict any elemental effect onto enemies using her various Combo Attacks; However, her attacks will always deal Lightning elemental damage, regardless of the current attack being used.