Key Master: Difference between revisions

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{{Enemy
{{Infobox|enemy
|name = Keymaster
| image = [[File:Key-Master.png|125px]]
|image = [[File:KeyMaster.png]]
| threat = 3
|game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| attack =
|habitat = Various Dungeons
| game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|weapon = (evasiveness)
| location = [[Forest Temple (Spirit Tracks)|Forest Temple]]<br/>[[Ocean Temple]]<br/>[[Tower of Spirits]]
| weapon = Evasiveness
| related = [[Wallmaster]]<br/>[[Floormaster]]
}}
}}


Key Masters are enemies that appear once Link has found the dungeon's big Key. They try to halt Link's progress by grabbing the key and returning it to it's original position. There is no way to kill a Key Master besides placing the Big Key in the lock it belongs to.
'''Key Masters''' are hand-shaped enemies that are found in some dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Their purpose is to prevent [[Link (Spirit Tracks)|Link]] from moving the [[Big Key]] from its default location to the lock it is inserted to. Key Masters only appear once Link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting Link to only be harmed from them if he stands, with the key, while one drops from above.


==See also==
==See Also==
* [[Floormaster]]
* [[Floormaster]]
* [[Wallmaster]]
* [[Wallmaster]]
* [[Zant's Hand]]
* [[Zant's Hand]]


{{Cat|Phantom Hourglass Enemies}}
{{Spirit Tracks Enemies}}
 
 
{{Cat|Spirit Tracks Enemies}}
{{Cat|Spirit Tracks Enemies}}

Latest revision as of 20:55, January 14, 2023

Key Master
Key-Master.png

Games

Location

Threat

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Effective
Weapons

Evasiveness

Related

Key Masters are hand-shaped enemies that are found in some dungeons in Spirit Tracks. Their purpose is to prevent Link from moving the Big Key from its default location to the lock it is inserted to. Key Masters only appear once Link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting Link to only be harmed from them if he stands, with the key, while one drops from above.

See Also