The Legend of Zelda: Battle Quest: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Line 45: Line 45:
*Road to the Goron Mines
*Road to the Goron Mines
*The Forest Temple Hunt
*The Forest Temple Hunt
*Death Mountain Climb
*Death Mountain Climb. Boss stage is a large armored [[Bokoblin]] with a mace.
*Gerudo Fortress Trail
*Gerudo Fortress Trail. Boss stage is an armored [[Wizzrobe]] who throws a volleyball at you.
*Ganon's Castle Approach
*Ganon's Castle Infiltration
*Ganon's Castle Infiltration



Revision as of 00:40, November 19, 2012

This article describes a subject that is or may be outside the core Zelda canon.

Template:Game

The Legend of Zelda: Battle Quest is one of 12 "attractions" that make up Nintendo Land, a release title for the Nintendo Wii U included in the Wii U Deluxe bundle, showcasing a variety of possibilities for asynchronous gameplay between the Wii U GamePad and Wii Remotes. Nintendo Land features minigames derived from 12 of Nintendo's top franchises, including The Legend of Zelda. Battle Quest is a minigame that allows one player using a bow controlled by the Wii U GamePad to adventure alongside up to three sword-wielding players using Wii Remotes.

This is not a full Zelda game, but a Zelda-themed minigame. Instead of Link, players control their Miis in outfits befitting Hyrulean adventurers. The game features multiple copies of the Master Sword, obviously not following the canon of the main series.

Gameplay

Battle Quest can be played with one to four players. The first player uses the GamePad to control an archer character who can pick off enemies at a distance or activate inaccessible switches, while the remaining players fight using swords controlled with Wii Remotes. All players move automatically along a linear, enemy-and-puzzle-infested path toward their destination.

In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles. A colored rupee appears below each lost heart to indicate which player lost it.

Archer

Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The screen also displays how much health and how many arrows the player has left. To fire an arrow, the player pulls down on the right analog stick and releases. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. The player also has the option to adjust the view using the left analog stick.

Swordsmen

Like Skyward Sword, the players' swords use Wii MotionPlus to enable direct control of the swords' movements. Pressing 'B' halts the player's movement and raises his or her shield. Several skills are available, including the Spin Attack, and the Skyward Strike, returning from Skyward Sword.

Normal Mode

Normal mode can be played on any of nine stages, plus a few secret stages unlocked by completing these nine. It is available in multiplayer or solo modes. Solo players can choose between the GamePad and Wii Remote Plus. Your goal in this mode is to defeat all of the enemies to obtain The Triforce. Enemies you face in this mode consists of ChuChus, Bokoblins, Kargaroks, Skulltulas, Nokkens, Wizzrobe, Keese and Stalfos. The music you hear in this mode consists of The Lost Woods, Dark World, Gerudo Valley and Light World.

The stages in this mode include:

  • The Grasslands
  • The Lost Woods
  • Grassland Temple
  • Road to the Goron Mines
  • The Forest Temple Hunt
  • Death Mountain Climb. Boss stage is a large armored Bokoblin with a mace.
  • Gerudo Fortress Trail. Boss stage is an armored Wizzrobe who throws a volleyball at you.
  • Ganon's Castle Approach
  • Ganon's Castle Infiltration

Time Attack

In Time Attack mode, one player races against the clock to defeat all of the enemies. It can be played on three different stages.

Development

Battle Quest was one of five minigames — along with Animal Crossing: Sweet Day, Luigi's Ghost Mansion, DK's Crash Course, and Takamaru's Ninja Castle — shown at the unveiling of Nintendo Land at E3 on June 5th, 2012.


Screenshots

Videos


Brief footage of the grassy level

Nintendo Land trailer, showing grass and mountain levels