Spiked Roller: Difference between revisions
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===A Link Between Worlds=== | ===A Link Between Worlds=== | ||
The Spiked Roller has the same traits for the previous Zelda games. They can be found in multiple places, House of Gales, Turtle Rock, etc. Again, they are still indestructible, yet, they can still be dodged. They can be dodged by using the Tornado Rod that Ravio gave/lent you. | The Spiked Roller has the same traits for the previous Zelda games. They can be found in multiple places, House of Gales, Turtle Rock, etc. Again, they are still indestructible, yet, they can still be dodged. They can be dodged by using the Tornado Rod that Ravio gave/lent you. | ||
To dodge it with the Tornado Rod, you will need to stand in the near middle path of where the Spiked Roller, and at the right timing. Use the Tornado Rod and you will fly over the Spiked Roller. | To dodge it with the Tornado Rod, you will need to stand in the near middle path of where the Spiked Roller is rolling in, and at the right timing. Use the Tornado Rod and you will fly over the Spiked Roller. | ||
==Gallery== | ==Gallery== |
Revision as of 14:22, December 31, 2013
Games | ||
Location | A Link to the Past Link's Awakening Tail Cave Turtle Rock Ocarina of Time Inside the Deku Tree Majora's Mask Beneath the Well Stone Tower Temple Oracle of Seasons Dancing Dragon Dungeon Ancient Ruins Explorer's Crypt Sword & Shield Maze The Minish Cap Fortress of Winds Temple of Droplets Palace of Winds Twilight Princess Arbiter's Grounds Temple of Time Phantom Hourglass Temple of Courage Mutoh's Temple Spirit Tracks Sand Temple A Link Between Worlds House of Gales Turtle Rock | |
Effective | ||
Related |
The Spiked Roller is a recurring trap in The Legend of Zelda series. The Spiked Roller makes its first debut in A Link to the Past.
The Spiked Rollers appear in many different sizes and also move in different directions. Also, it moves along a predetermined path at a predetermined speed which can help Link dodge/avoid it. These enemies are indestructible in every game that it makes an appearance in, but Twilight Princess.
Appearances
A Link to The Past
Link encounters the Spiked Roller in Turtle Rock, the seventh Dark World dungeon, where it is only seen in the original game. It is orange colored. In the GBA version of A Link to the Past, the Spiked Rollers appear in the Palace of the Four Sword. These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while Wall Turrets are shooting out Balls. In order for Link to avoid this Spiked Roller, he should dive underwater, being a new feature placed into the game.
Link's Awakening
In Link's Awakening, only two Spike Rollers are encountered in the game. Link encounters these two Spiked Rollers while trying to defeat Rolling Bones in Tail Cave and Turtle Rock.[1] When Rolling Bones pushes the Spiked Roller towards Link, he must use the Roc's Feather to jump over it and attack Rolling Bones.[2][3] Once Rolling Bones is defeated, the Spiked Roller disappears along with the mini-boss. However, in Turtle Rock, Rolling Bones and the Spiked Roller return later when Link comes back to the room.
Ocarina of Time
The Spiked Roller makes its first 3D appearance in Ocarina of Time. However, only one Spiked Roller appears in the original game and the Master Quest version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found Inside the Deku Tree, the first dungeon in Ocarina of Time. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have so far, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.
Majora's Mask
The Spiked Rollers' game model in Majora's Mask is identical to their Ocarina of Time counterpart, like most enemies in Majora's Mask. However, the mechanics of most of the Spiked Rollers are different then the Spiked Rollers seen in the series. These don't always bounce back and forth at the same speed, but do move in patterns that Link might have to judge in order to get past it safely. Seen in the Beneath the Well and Stone Tower Temple, these Spiked Rollers roll to either each wall or roll from the ground to the ceiling. One Spiked Roller seen in Stone Tower Temple will roll like its 2D appearences.
Oracle of Seasons
The Spiked Roller makes its third 2D appearance in Oracle of Seasons. These enemies have a similar appearance and behavior to its predecessor from Link's Awakening, but the color of the Spiked Rollers are blue instead of the greyish color seen in Link's Awakening. It is one of the few enemies that are exclusive to Oracle of Seasons and does not appear in Oracle of Ages. Furthermore, the Spiked Rollers in Oracle of Seasons are the first in the series to appear over water in which Link has to avoid it by diving underwater. Also, it is the first and only Spiked Roller to roll over/on lava. Link first encounters the Spiked Roller in the Dancing Dragon Dungeon, the third dungeon in Oracle of Seasons. Later, these uncommon enemies appear in the last three dungeons which are the Ancient Ruins, Explorer's Crypt, and the Sword & Shield Maze. In order for Link to avoid the Spiked Rollers, he could use the Roc's Feather to jump over it like in Link's Awakening. When the Spiked Rollers are above water, Link could dive underwater, as stated above, so he wouldn't get hurt by it.
The Minish Cap
Spiked Rollers appear more frequent in The Minish Cap, being in the Fortress of Winds, Temple of Droplets, and the Palace of Winds. They are indestructible, but can be avoided by dropping into a hole, using the Cane of Pacci on a hole to jump over them, or by jumping over the Spiked Rollers with the Roc's Cape. In the Temple of Droplets, Link needs to swim under the Spiked Rollers that appear over the water like in previous games.
Twilight Princess
In Twilight Princess, Spiked Rollers appear in the Arbiter's Grounds and the Temple of Time. Unlike the typical Spiked Rollers, the single Spiked Roller, near a chain handle, in Arbiter's Grounds does not move and does not pose as a threat unless Link runs into it.[4] However, the traps in the Temple of Time roll back and forth and try to block Link's way, guarding a Small Key and the way forward.[5] Using the Dominion Rod to control the Ancient Statue, Link can destroy the Spiked Rollers by smashing them with the statue's hammer,[6] being the only game where Link can destroy these traps.
Phantom Hourglass
Spiked Rollers appear in the Temple of Courage and Mutoh's Temple. Unlike in Twilight Princess, they cannot be destroyed, so Link has to avoid them.
Spirit Tracks
A Link Between Worlds
The Spiked Roller has the same traits for the previous Zelda games. They can be found in multiple places, House of Gales, Turtle Rock, etc. Again, they are still indestructible, yet, they can still be dodged. They can be dodged by using the Tornado Rod that Ravio gave/lent you. To dodge it with the Tornado Rod, you will need to stand in the near middle path of where the Spiked Roller is rolling in, and at the right timing. Use the Tornado Rod and you will fly over the Spiked Roller.
Gallery
References
- ↑ "Rolling Bones has a big rolling pin that he'd like to flatten you with." — Link's Awakening Nintendo Player's Guide, pg. 29
- ↑ "Equip Roc's Feather and jump over the rolling pin, then jab him with your Sword and prepare for the next rolling-pin attack." — Link's Awakening Nintendo Player's Guide, pg. 29
- ↑ "This unholy roller pushes a spiked log at you. Use the Feather the hurtle the log, then go after Rolling Bones with your Sword." — Link's Awakening Nintendo Player's Guide, pg. 102
- ↑ "Ignore the nasty-looking spike log and locate the chain handle." — Prima Games Twilight Princess Strategy Guide, pg. 292
- ↑ "Climb up, fight three lizardlike enemies, then deal with a spiky roller and a pendulum to get a key in the southeast corner" — Nintendo Power Twilight Princess Strategy Guide, pg. 107
- ↑ "Now follow the statue and maneuver around the ground rolling spike traps. Bring the statue's hammer down and destroy them and your exit is easy!" — Prima Games Twilight Princess Strategy Guide, pg.358