Magic Rod (Hyrule Warriors): Difference between revisions

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==Variations==
==Variations==
*'''[[Fire Rod]]:''' The Level 1 variation. Based on the namesake item.
*'''Fire Rod:''' The Level 1 variation. Based on the namesake item.
*'''Prism Rod:''' The Level 2 variation.
*'''Prism Rod:''' The Level 2 variation.
*'''Magical Rod:''' The Level 3 variation.
*'''Magical Rod:''' The Level 3 variation.
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!Location
!Location
|-
|-
|[[File:Fire_Rod.png|140px]]<br/>[[Fire Rod]]
|[[File:Fire_Rod.png|140px]]<br/>Fire Rod
|1
|1
|{{Fire}} Fire
|{{Fire}} Fire
|80<br/>(+8 per ★)
|80<br/>(+8 per ★)
|[[The Sheikah Tribesman]]: Capture the Tunnel Square Keep to reveal a [[Treasure Chest]] containing a [[Sealed Weapon]].
|[[The Sheikah Tribesman]]: Capture the Tunnel Square to reveal a [[Treasure Chest]] containing a [[Sealed Weapon]].
|-
|-
|[[File:Prism_Rod.png|140px]]<br/>Prism Rod
|[[File:Prism_Rod.png|140px]]<br/>Prism Rod
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|{{Fire}} Fire
|{{Fire}} Fire
|150<br/>(+15 per ★)
|150<br/>(+15 per ★)
|'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], E-7<br/>'''3DS/Switch:''' [[Adventure Mode#Great Sea Map|Great Sea Map]], F-15
|'''Wii U:''' [[Adventure Map E-7]]{{Tt|6th from left, 3rd from bottom}}<br/>'''3DS/Switch:''' [[Great Sea Map G-15]]{{Tt|Right edge, 1st from bottom}}
|-
|-
|[[File:Magical_Rod.png|140px]]<br/>Magical Rod
|[[File:Magical_Rod.png|140px]]<br/>Magical Rod
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|{{Fire}} Fire
|{{Fire}} Fire
|280<br/>(+28 per ★)
|280<br/>(+28 per ★)
|'''Wii U:''' [[Adventure Mode#Adventure Map|Adventure Map]], F-2<br/>'''3DS/Switch:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], B-8
|'''Wii U:''' [[Adventure Map F-2]]{{Tt|1st from left, 2nd from bottom}}<br/>'''3DS/Switch:''' [[Master Quest Map B-8]]{{Tt|7th from left, 6th from bottom}}
|-
|-
|[[File:8-Bit_Candle.png|140px]]<br/>8-Bit Candle
|[[File:8-Bit_Candle.png|140px]]<br/>8-Bit Candle
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|{{Fire}} Fire
|{{Fire}} Fire
|280<br/>(+28 per ★)
|280<br/>(+28 per ★)
|'''Wii U:''' [[Adventure Mode#Master Quest Map|Master Quest Map]], A-11<br/>'''3DS/Switch:''' Cosmetic appearance for Magical Rod+ and Crackling Rod when 8-Bit Weapons is turned on.
|'''Wii U:''' [[Master Quest Map A-11]]{{Tt|Top row, 10th from left}}<br/>'''Switch:''' Cosmetic appearance for Crackling Rod when "8-Bit Weapons" is turned on.
|-
|-
|[[File:Magical_Rod.png|140px]]<br/>Magical Rod+
|[[File:Magical_Rod.png|140px]]<br/>Magical Rod +
|4
|4
|{{Fire}} Fire
|{{Fire}} Fire
|500<br/>(+50 per ★)
|500<br/>(+50 per ★)
|[[Adventure Mode#Twilight Map|Twilight Map]], E-1
|'''Wii U:''' N/A<br/>'''3DS/Switch:''' [[Twilight Map E-2]]{{Tt|1st from left, 3rd from bottom}}
|-
|-
|Crackling Rod
|Crackling Rod
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|{{Fire}} Fire<br/>{{Lightning}} Lightning
|{{Fire}} Fire<br/>{{Lightning}} Lightning
|500<br/>(+50 per ★)
|500<br/>(+50 per ★)
|[[Adventure Mode#Grand Travels Map|Grand Travels Map]], E-10
|'''Wii U:''' N/A<br/>'''3DS/Switch:''' [[Grand Travels Map E-10]]{{Tt|9th from left, 3rd from bottom}}
|}
|}



Revision as of 16:46, March 24, 2024

This article is about Link's weapon from Hyrule Warriors. For other uses, see Rod (Disambiguation).
This article describes a subject that is or may be outside the core Zelda canon.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
TODO: Evaluate the moveset and add tips for gameplay
Magic Rod
Hyrule Warriors Artwork Link Magic Rod.png

Games

Used by

Element

Hyrule Warriors Element Fire.png Fire
Hyrule Warriors Element Lightning.png Lightning (4+)

Related

In Other Languages[show]
Language Name
Japan 日本語 マジックロッド (Magic Rod)
ファイヤーロッド (Fire Rod)
プリズムロッド (Prism Rod)
マジカルロッド (Magical Rod)
パチパチロッド (Crackling Rod)

"A magical rod that summons fire. It attacks over a wide area, so it's perfect for bringing the heat on large groups of enemies."

— In-game description

The Magic Rod is an unlockable weapon class used by Link in Hyrule Warriors. While wielding it, Link fights by using a Magic Rod that can transform into different weapons and summon fire spirits.

Variations

  • Fire Rod: The Level 1 variation. Based on the namesake item.
  • Prism Rod: The Level 2 variation.
  • Magical Rod: The Level 3 variation.
  • 8-Bit Candle: The Level ★ variation. Based on the Red Candle from The Legend of Zelda, rendered in 3D and attached to a wooden pole.
  • Magical Rod +: The Level 4 variation. Identical to the Magical Rod, but much more powerful.
  • Crackling Rod: The Level 4+ variation, which adds Hyrule Warriors Element Lightning.png Lightning as a secondary element. Identical to the Magical Rod, but with an orange color scheme.
Weapon Level Elements Strength Location
Fire Rod.png
Fire Rod
1 Hyrule Warriors Element Fire.png Fire 80
(+8 per ★)
The Sheikah Tribesman: Capture the Tunnel Square to reveal a Treasure Chest containing a Sealed Weapon.
Prism Rod.png
Prism Rod
2 Hyrule Warriors Element Fire.png Fire 150
(+15 per ★)
Wii U: Adventure Map E-7?
3DS/Switch: Great Sea Map G-15?
Magical Rod.png
Magical Rod
3 Hyrule Warriors Element Fire.png Fire 280
(+28 per ★)
Wii U: Adventure Map F-2?
3DS/Switch: Master Quest Map B-8?
8-Bit Candle.png
8-Bit Candle
Hyrule Warriors Element Fire.png Fire 280
(+28 per ★)
Wii U: Master Quest Map A-11?
Switch: Cosmetic appearance for Crackling Rod when "8-Bit Weapons" is turned on.
Magical Rod.png
Magical Rod +
4 Hyrule Warriors Element Fire.png Fire 500
(+50 per ★)
Wii U: N/A
3DS/Switch: Twilight Map E-2?
Crackling Rod 4+ Hyrule Warriors Element Fire.png Fire
Hyrule Warriors Element Lightning.png Lightning
500
(+50 per ★)
Wii U: N/A
3DS/Switch: Grand Travels Map E-10?

Moveset

Attack Explanation
Base String? Link performs a series of five attacks; He shoots a fireball from the rod, then shoots two in separate directions, then shoots three, spins the rod around him, and finishes by transforming the rod into a blaster and shooting a humongous fireball forward.
C1? Link creates a pillar of flame that moves straight forward, knocking enemies back; Alternatively, hold X / Y for a short time to perform a short-ranged burst in front of Link.
C2? Link slams the rod to the ground, creating a pillar of flame that knocks enemies into the air; This can be extended, causing Link to create a horizontal pillar to catch said enemies, then split it in half and rotate both halves around.
C3? Link transforms the rod into a battleaxe and performs an upward strike; This can be extended, causing Link to follow up with a Spin Attack, then throw the axe in a circular motion around him.
C4? Link transforms the rod into a flamethrower and blasts the immediate area in front of him; You can use the control stick to steer Link left or right as he fires. This can be extended, causing Link to shoot a fiery vortex that knocks enemies into the air, then create an enormous pillar of fire to catch said enemies.
C5? Link jumps up and smashes the rod into the ground, summoning a fire spirit that rapidly dashes around the immediate area in front of Link before flying away.
Special Attack Link transforms the rod into a blaster and raises it to the air, summoning a fire spirit that charges forward in a circular motion.
Focus Spirit Finisher Manual: Link raises the rod to the air before swinging it down, summoning a meteor that crashes down in front of him.
Automatic: Link transforms the rod into a blaster and raises it to the air, which releases his remaining magic in a fiery explosion around him.
Weak Point Smash Enemy Captain/Warrior: Link transforms the rod into a missile launcher and charges up, before shooting a giant fireball at his target.
Giant Boss: TBA