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{{Specify|this=the [[Dark World]] dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''|other=the second dungeon in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''|link=[[Midoro Palace]]}}
{{Specify|this=the [[Dark World]] dungeon in [[The Legend of Zelda: A Link to the Past|A Link to the Past]]|other=the dungeon in [[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]|link=[[Swamp Palace (A Link Between Worlds)|Swamp Palace]]}}
{{Infobox|dungeon
{{Infobox|dungeon
| name       = Swamp Palace
| name = Level 2: Swamp Palace
| image       = [[File:Swamp Palace Entrance Concept Art.jpg|225px|center]]
| image = [[File:Swamp Palace Entrance Concept Art.jpg]]
| caption = Artwork of the Swamp Palace
| caption = Illustration from ''[[A Link to the Past Nintendo Player's Guide]]''
| game       = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
| game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' ([[The Legend of Zelda: A Link to the Past (GBA)|GBA]])
| item        = [[Hookshot]]
| location = [[Plains of Ruin]], [[Dark World]]
| miniboss    =  
| prereq = Open floodgate in [[Swamp Ruins]]
| boss       = [[Arrghus]]
| boss = [[Arrghus (A Link to the Past)|Arrghus]]
| reward     = [[Heart Container]]<br>[[Crystal|Second Crystal]]
| miniboss =
| walkthrough = [http://www.zeldadungeon.net/Zelda03Walkthrough11.php Text Walkthrough]
| enemies =
| inhab =
| item = [[Hookshot]]
| reward = [[Heart Container]]<br/>Second [[Crystal]] ([[Seven Maidens|Maiden]])
| counterpart_header = Light World Counterpart
| counterpart = [[Swamp Ruins]]
| related = [[Southern Ruins]]
| walkthrough = [https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/swamp-palace/ Text Walkthrough]
}}
}}
{{ZD|[https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/swamp-palace/ ''A Link to the Past'' Walkthrough<br/>Chapter 8: Swamp Palace]}}


{{ZD|[http://www.zeldadungeon.net/Zelda03Walkthrough11.php ''A Link to the Past'' Walkthrough Chapter 8: Swamp Palace]}}
The '''Swamp Palace''' is the second [[dungeon]] in the [[Dark World]] (the sixth overall) in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The dungeon is located in the [[Plains of Ruin]], which is south of the [[Bomb Shop]] in the Dark World. Here Link obtains the [[Hookshot]] where he continues to use it throughout the rest of the dungeon, including against the boss [[Arrghus (A Link to the Past)|Arrghus]], a giant one-eyed jellyfish. After defeating him Link gains his second [[Crystal]] in which one of the [[Seven Maidens]] resides in along with another [[Heart Container]].
 
The '''Swamp Palace''' is the second dungeon in the [[Dark World]] (the sixth overall) in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. The dungeon is located in the [[Plains of Ruin]], which is south of the [[Bomb Shop]] in the Dark World. Here Link obtains the [[Hookshot]] where he continues to use it throughout the rest of the dungeon, including against the boss [[Arrghus]], a giant one-eyed jellyfish. After defeating him Link gains his second [[Crystal]] in which one of the [[Seven Maidens]] resides in along with another [[Heart Container]].


==Lore==
==Lore==
''"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"''
''"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"''


''"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water toflow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."''
''"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water to flow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."''


''"Warrior Washout"''<br>
''"Warrior Washout"''<br/>
''"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."''
''"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."''


''"When the Dam Broke''"<br>
''"When the Dam Broke''"<br/>
''"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."''
''"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."''


'''''--Nintendo Power Player's Guide'''''
'''''--[[A Link to the Past Nintendo Player's Guide]]'''''


==Enemies==
==Enemies==
Line 45: Line 51:
*[[Winder]]
*[[Winder]]


{{MagicNavbox|A Link to the Past|Dungeons}}
==Gallery==
<onlyinclude><gallery>
File:Swamp Palace.gif| Entrance
File:Level 2 Swamp Palace - LTTPGBA.png|Entrance from [[Palace of the Four Sword]] credits, [[The Legend of Zelda: A Link to the Past (GBA)|''A Link to the Past'' (GBA)]]
</gallery></onlyinclude>


{{Listbox|A Link to the Past Dungeons}}


{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Dungeons}}
{{Cat|A Link to the Past Locations}}
{{Cat|A Link to the Past Locations}}

Latest revision as of 18:08, April 12, 2024

This article is about the Dark World dungeon in A Link to the Past. For the dungeon in A Link Between Worlds, see Swamp Palace.
Level 2: Swamp Palace

Games

Location

Boss

Light World Counterpart

Items

Prerequisite

Open floodgate in Swamp Ruins

Rewards

Related

Guides

Walkthrough

The Swamp Palace is the second dungeon in the Dark World (the sixth overall) in A Link to the Past. The dungeon is located in the Plains of Ruin, which is south of the Bomb Shop in the Dark World. Here Link obtains the Hookshot where he continues to use it throughout the rest of the dungeon, including against the boss Arrghus, a giant one-eyed jellyfish. After defeating him Link gains his second Crystal in which one of the Seven Maidens resides in along with another Heart Container.

Lore

"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"

"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water to flow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."

"Warrior Washout"
"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."

"When the Dam Broke"
"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."

--A Link to the Past Nintendo Player's Guide

Enemies

Gallery