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{{Stub}}
{{Stub}}
{{Infobox|enemy
{{Infobox|enemy
| name    = Spiked Roller
| image    = [[File:Spiked-Roller-1.png|256px]]
| image    = [[File:Spiked-Roller-1.png|256px]]
| caption  = The Spiked Roller shown in A Link to the Past
| caption  = The Spiked Roller shown in A Link to the Past
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==Appearances==
==Appearances==
===A Link to The Past===
===A Link to The Past===
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]].  These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, which is conviently a new feature placed into the game.  
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]].  These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, which is conviently a new feature placed into the game.  


===Link's Awakening===
===Link's Awakening===
In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', only two Spike Rollers are encountered in the game. Link encounters these two Spiked Rollers while trying to defeat [[Rolling Bones]] in [[Tail Cave]] and [[Turtle Rock (Link's Awakening)|Turtle Rock]]. Rolling Bones will push the Spiked Roller towards Link. He must use the [[Roc's Feather]] to jump over it and attack Rolling Bones. Once Rolling Bones is defeated, the Spiked Roller will disappear. However, in Turtle Rock, the Rolling Bones/Spiked Roller will return later.  
In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', only two Spike Rollers are encountered in the game. Link encounters these two Spiked Rollers while trying to defeat [[Rolling Bones]] in [[Tail Cave]] and [[Turtle Rock (Link's Awakening)|Turtle Rock]]. Rolling Bones will push the Spiked Roller towards Link. He must use the [[Roc's Feather]] to jump over it and attack Rolling Bones. Once Rolling Bones is defeated, the Spiked Roller will disappear. However, in Turtle Rock, the Rolling Bones/Spiked Roller will return later.  


===Ocarina of Time===
===Ocarina of Time===
The Spiked Roller makes its first 3D appearance in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. However, only one Spiked Roller appears in the original game and the [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found [[Inside the Deku Tree]], the first dungeon in ''Ocarina of Time''. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have so far, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.
The Spiked Roller makes its first 3D appearance in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. However, only one Spiked Roller appears in the original game and the [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found [[Inside the Deku Tree]], the first dungeon in ''Ocarina of Time''. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have so far, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.
   
   
===Majora's Mask===
===Majora's Mask===
The Spiked Rollers' game model in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' is identical to their ''Ocarina of Time'' counterpart, like most enemies in ''Majora's Mask''. However, the mechanics of most of the Spiked Rollers are different then the Spiked Rollers seen in the series. These don't always bounce back and forth at the same speed, but do move in patterns that Link might have to judge in order to get past it safely. Seen in the [[Beneath the Well]] and [[Stone Tower Temple]], these Spiked Rollers roll to either each wall or roll from the ground to the ceiling. One Spiked Roller seen in Stone Tower Temple will roll like its 2D appearences.   
The Spiked Rollers' game model in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' is identical to their ''Ocarina of Time'' counterpart, like most enemies in ''Majora's Mask''. However, the mechanics of most of the Spiked Rollers are different then the Spiked Rollers seen in the series. These don't always bounce back and forth at the same speed, but do move in patterns that Link might have to judge in order to get past it safely. Seen in the [[Beneath the Well]] and [[Stone Tower Temple]], these Spiked Rollers roll to either each wall or roll from the ground to the ceiling. One Spiked Roller seen in Stone Tower Temple will roll like its 2D appearences.   


===Oracle of Seasons===
===Oracle of Seasons===
[[File:Spiked-Roller-OoS.png|46x100px|left]]The Spiked Roller makes its third 2D appearance in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''. These enemies have a similar appearance and behavior to its predecessor from ''Link's Awakening'', but the color of the Spiked Rollers are blue instead of the greyish color seen in ''Link's Awakening''. It is one of the few enemies that are exclusive to ''Oracle of Seasons'' and does not appear in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''. Furthermore, the Spiked Rollers in ''Oracle of Seasons'' are the first in the series to appear over water in which Link has to avoid it by diving underwater. Also, it is the first and only Spiked Roller to  roll over/on lava. Link first encounters the Spiked Roller in the [[Dancing Dragon Dungeon]], the third dungeon in ''Oracle of Seasons''. Later, these uncommon enemies appear in the last three dungeons which are the [[Ancient Ruins]], [[Explorer's Crypt]], and the [[Sword & Shield Maze]]. In order for Link to avoid the Spiked Rollers, he could use the Roc's Feather to jump over it like in ''Link's Awakening''. When the Spiked Rollers are above water, Link could dive underwater, as stated above, so he wouldn't get hurt by it.
[[File:Spiked-Roller-OoS.png|46x100px|left]]The Spiked Roller makes its third 2D appearance in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''. These enemies have a similar appearance and behavior to its predecessor from ''Link's Awakening'', but the color of the Spiked Rollers are blue instead of the greyish color seen in ''Link's Awakening''. It is one of the few enemies that are exclusive to ''Oracle of Seasons'' and does not appear in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''. Furthermore, the Spiked Rollers in ''Oracle of Seasons'' are the first in the series to appear over water in which Link has to avoid it by diving underwater. Also, it is the first and only Spiked Roller to  roll over/on lava. Link first encounters the Spiked Roller in the [[Dancing Dragon Dungeon]], the third dungeon in ''Oracle of Seasons''. Later, these uncommon enemies appear in the last three dungeons which are the [[Ancient Ruins]], [[Explorer's Crypt]], and the [[Sword & Shield Maze]]. In order for Link to avoid the Spiked Rollers, he could use the Roc's Feather to jump over it like in ''Link's Awakening''. When the Spiked Rollers are above water, Link could dive underwater, as stated above, so he wouldn't get hurt by it.


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===Twilight Princess===
===Twilight Princess===
In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', Spiked Rollers appear in the [[Temple of Time (Dungeon)|Temple of Time]] and in [[Arbiter's Grounds]]. They roll back and forth and try to block Link's way.
In ''Twilight Princess'', Spiked Rollers appear in the [[Arbiter's Grounds]] and the [[Temple of Time (Dungeon)|Temple of Time]]. Unlike the typical Spiked Rollers, the single Spiked Roller, near a chain handle, in Arbiter's Grounds does not move and does not pose as a threat unless Link runs into it.{{Ref|pg. 292|Ignore the nasty-looking spike log and locate the chain handle.|''[[Prima Games Twilight Princess Premiere Edition Strategy Guide Wii Version|Prima Games Twilight Princess Strategy Guide]]''}} However, the traps in the Temple of Time roll back and forth and try to block Link's way, guarding a [[Small Key]] and the way forward.{{Ref|pg. 107|Climb up, fight three lizardlike enemies, then deal with a spiky roller and a pendulum to get a key in the southeast corner|''[[Nintendo Power Twilight Princess Strategy Guide]]''}} Using the [[Dominion Rod]] to control the [[Ancient Statue]], Link can destroy the Spiked Rollers by smashing them with the statue's hammer,{{Ref|pg.358|Now follow the statue and maneuver around the ground rolling spike traps. Bring the statue's hammer down and destroy them and your exit is easy!|''Prima Games Twilight Princess Strategy Guide''}} being the only game where Link can destroy these traps.


===Phantom Hourglass===
===Phantom Hourglass===
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{{Gallery/Box|file=Spiked-Roller-ST.png|caption=''Spiked Roller in Spirit Tracks''}}
{{Gallery/Box|file=Spiked-Roller-ST.png|caption=''Spiked Roller in Spirit Tracks''}}
{{Gallery/Bottom}}</onlyinclude>
{{Gallery/Bottom}}</onlyinclude>
{{References}}


{{MagicNavbox|A Link to the Past|Enemies}}
{{MagicNavbox|A Link to the Past|Enemies}}

Revision as of 23:26, July 10, 2013

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The Spiked Roller is a recurring enemy/trap in The Legend of Zelda series. The Spiked Roller makes its first debut in A Link to the Past.

The Spiked Rollers appear in many different sizes and also move in different directions. Also, it moves along a predetermined path at a predetermined speed which can help Link dodge/avoid it. These enemies are indestructible in every game that it makes an appearance in, but Twilight Princess.

Appearances

A Link to The Past

Link encounters the Spiked Roller in Turtle Rock, the seventh Dark World dungeon, where it is only seen in the original game. It is orange colored. In the GBA version of A Link to the Past, the Spiked Rollers appear in the Palace of the Four Sword. These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while Wall Turrets are shooting out Balls. In order for Link to avoid this Spiked Roller, he should dive underwater, which is conviently a new feature placed into the game.

Link's Awakening

In Link's Awakening, only two Spike Rollers are encountered in the game. Link encounters these two Spiked Rollers while trying to defeat Rolling Bones in Tail Cave and Turtle Rock. Rolling Bones will push the Spiked Roller towards Link. He must use the Roc's Feather to jump over it and attack Rolling Bones. Once Rolling Bones is defeated, the Spiked Roller will disappear. However, in Turtle Rock, the Rolling Bones/Spiked Roller will return later.

Ocarina of Time

The Spiked Roller makes its first 3D appearance in Ocarina of Time. However, only one Spiked Roller appears in the original game and the Master Quest version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found Inside the Deku Tree, the first dungeon in Ocarina of Time. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have so far, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.

Majora's Mask

The Spiked Rollers' game model in Majora's Mask is identical to their Ocarina of Time counterpart, like most enemies in Majora's Mask. However, the mechanics of most of the Spiked Rollers are different then the Spiked Rollers seen in the series. These don't always bounce back and forth at the same speed, but do move in patterns that Link might have to judge in order to get past it safely. Seen in the Beneath the Well and Stone Tower Temple, these Spiked Rollers roll to either each wall or roll from the ground to the ceiling. One Spiked Roller seen in Stone Tower Temple will roll like its 2D appearences.

Oracle of Seasons

Spiked-Roller-OoS.png

The Spiked Roller makes its third 2D appearance in Oracle of Seasons. These enemies have a similar appearance and behavior to its predecessor from Link's Awakening, but the color of the Spiked Rollers are blue instead of the greyish color seen in Link's Awakening. It is one of the few enemies that are exclusive to Oracle of Seasons and does not appear in Oracle of Ages. Furthermore, the Spiked Rollers in Oracle of Seasons are the first in the series to appear over water in which Link has to avoid it by diving underwater. Also, it is the first and only Spiked Roller to roll over/on lava. Link first encounters the Spiked Roller in the Dancing Dragon Dungeon, the third dungeon in Oracle of Seasons. Later, these uncommon enemies appear in the last three dungeons which are the Ancient Ruins, Explorer's Crypt, and the Sword & Shield Maze. In order for Link to avoid the Spiked Rollers, he could use the Roc's Feather to jump over it like in Link's Awakening. When the Spiked Rollers are above water, Link could dive underwater, as stated above, so he wouldn't get hurt by it.

The Minish Cap

Twilight Princess

In Twilight Princess, Spiked Rollers appear in the Arbiter's Grounds and the Temple of Time. Unlike the typical Spiked Rollers, the single Spiked Roller, near a chain handle, in Arbiter's Grounds does not move and does not pose as a threat unless Link runs into it.[1] However, the traps in the Temple of Time roll back and forth and try to block Link's way, guarding a Small Key and the way forward.[2] Using the Dominion Rod to control the Ancient Statue, Link can destroy the Spiked Rollers by smashing them with the statue's hammer,[3] being the only game where Link can destroy these traps.

Phantom Hourglass

Spirit Tracks

Gallery

References

  1. "Ignore the nasty-looking spike log and locate the chain handle." — Prima Games Twilight Princess Strategy Guide, pg. 292
  2. "Climb up, fight three lizardlike enemies, then deal with a spiky roller and a pendulum to get a key in the southeast corner" — Nintendo Power Twilight Princess Strategy Guide, pg. 107
  3. "Now follow the statue and maneuver around the ground rolling spike traps. Bring the statue's hammer down and destroy them and your exit is easy!" — Prima Games Twilight Princess Strategy Guide, pg.358

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