Level 7: The Demon

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Level 7: The Demon is the seventh dungeon in The Legend of Zelda. Link travels here in search of the seventh Triforce Shard. It is one of the hardest dungeons of the game, and features a mix of three repeating Bosses that must be fought by Link in order to complete the dungeon. This dungeon is nicknamed The Demon based on the layout of the dungeon being very evil-looking. This dungeon is one of the most difficult to find in the game, as its appearance is not that of a usual dungeon. In order to find the entrance, Link must go to the lone Fairy Spring in the game that does not house a Fairy and play his Recorder. This, and only this, will open the entrance to The Demon. This screen can be found by travelling up one screen, left three screens, up one screen, left two screens, and finally up one screen from the Starting Screen.

Items

The main item Link can find in this dungeon is called the Red Candle. This item is an upgrade of the Blue Candle, and does all the things the Blue Candle did, including lighting rooms, burning bushes, and harming enemies. However, the one and only difference between the two is that the Blue Candle has a restriction that only allows it to be used once in a screen. The Red Candle can be used multiple times in a room, making it a much more viable option in a room full of enemies. The Red Candle, similarly to most items in the game, is found a side-scrolling section that can be entered via a staircase. This staircase is found in the room that is, from the entrance, up four rooms, left one room, up two rooms, and right two rooms. This room contains a mix of Goriyas. Defeating them all will grant Link the ability to move the block blocking the staircase and thus enter the area where the Red Candle can be found.

Enemies

The Demon presents the largest mix of enemies any dungeon in The Legend of Zelda has ever seen. All the enemies found are listed below.

Digdogger

Main article: Digdogger (The Legend of Zelda)
Digdogger-LoZ-Sprite.png

The Mini-Boss of The Demon is known as Digdogger, and is a repeating boss from a previous dungeon, Level 6: The Dragon to be exact. Link will fight this guy not once, not twice, but three times. Each battle is almost exactly the same as the last. Most of the time Digdogger is simply guarding a door that leads into the next room. The first Digdogger will spilt into one mini-Digdogger after Link has played the Recorder, while the second and third ones will spilt into three mini-Digdoggers, adding slightly more difficulty to the battles.

Aquamentus

Main article: Aquamentus (The Legend of Zelda)
Aquamentus-LoZ-Sprite.png

The boss of The Demon is known as Aquamentus, and similarly to the Mini-Boss Digdogger, Aquamentus is a repeating Boss that appeared previously in the very dungeon of the game, Level 1: The Eagle. The battle is exactly the same, and if Link has acquires the Magical Sword, this battle is very simple. This is because it takes only two hits with the Magical Sword to defeat Aquamentus. After Link has defeated Aquamentus, he will gain access to the final room of the dungeon, where the seventh and penultimate Triforce Shard lies.

Old Man Location

There are two Old Man locations found in this dungeon. They are both found relatively close to the beginning of the dungeon, and thus will be incountered almost immediately after Link has started searching through the dungeon. The first location is found on the east side of the dungeon, only one room up, two rooms right, and lastly one room up from the entrance. This time the Old Man will give a hint about this dungeon. He will say, "THERE'S A SECRET IN THE TIP OF THE NOSE".[1] This is a reference to the room that is located at the very tip of the nose in this dungeon. The trick to this room is that Link must defeat all the Wallmasters found here and then push the center block to the right revealing a staircase. This is a very vague hint; and thus is often forgetton by most players. The second location is slightly further along, and is quite easily the more useful one. Here, the Old Man will offer Link a Bomb capacity upgrade from a maximum of 12 to a maximum to 16. He will say, "I BET YOU'D LIKE TO HAVE MORE BOMBS."[2] Also, there will be a Rupee symbol underneath the Old Man and "-100" underneath the Rupee symbol. By touching the symbol, Link will lose one hundred Rupees and get the upgrade.

Hungry Goriya

Unique to this dungeon, there is a Hungry Goriya that can be found blocking the path in the middle section of the dungeon. This Goriya will just sit there and block the way, mumbling "GRUMBLE, GRUMBLE.."[3] It will only move out of the way if Link feeds it the Food, which can be bought at most shops across Hyrule. After the Goriya is fed, he will move out of the way to allow Link to pass.

Compass & Dungeon Map

Similar to previous dungeons in this game, the Compass and Dungeon Map both appear in this dungeon.

Compass

The Compass is found in this dungeon and is used to show Link the location of the Triforce Shard that is hidden in the dungeon on his map via a blinking spot. This spot will easily lead Link right to his goal. The Compass is found in a room that contains multiple Stalfos, eight to be exact. One of them holds the Compass, and this one must be killed in order for Link to collect it. This room is found one room up, one room right, and lastly one room up from the entrance.

Dungeon Map

The Dungeon Map will show Link the layout of the dungeon after he has collected it. This will help Link find and enter all the rooms in this dungeon. The room this item is found in contains three Keese, three Blue Goriyas, and two Bubbles. The Map can be found in the middle of the room, just waiting to be grabbed. This room is found by going up four rooms, left one room, and up two rooms from the entrance.

Keys & Locked Doors

There are a bunch of Small Keys and Locked Doors scattered throughout the dungeon. To be exact, there are four Small Keys and five Locked Doors. One of the Keys can only be obtained by unlocking two Locked Doors, so it is recommended to avoid getting it as it will casue more damage than goodness. With this in mind, there are an even amount of Keys and Locked Doors, three and three.

References