Jump Spell: Difference between revisions

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{{Item
{{Infobox|item
| name    = Jump Spell
| image    = [[File:Jump Spell.png|200px]]
| image    = [[File:Jump.png]]  
| caption = Official artwork
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
| location = [[Town of Ruto]]
| uses    = Allows [[Link]] to jump twice as high and twice as far
| use      = Jumping twice as high and twice as far
| cost     =  
| cost = 48 MP, reduces with level-ups, see [[#Spell Cost|§ Spell Cost]]
| sim      =
| related = [[Revali's Gale]]<br/>[[Roc's Feather]]<br/>[[Roc's Cape]]
| type = [[Magic Spell]]
}}
}}
The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Downward Thrust|Downthrust]] and [[Upward Thrust|Upthrust]] techniques.  
The '''Jump Spell''' is one of the [[Magic Spell|eight spells]] in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


==Obtaining the Spell==
==''The Adventure of Link''==
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorock]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to [[Town of Ruto|Ruto]] with the [[Trophy]] in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.
The Jump Spell allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


==Spell Cost==
===Obtaining the Spell===
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.
 
===Spell Cost===
Link's Magic Level determines how much the spell costs.
Link's Magic Level determines how much the spell costs.


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|}


==Screenshots==
==Gallery==
<gallery>
<gallery>
File:AOL_Jump_Before_Sidequest.jpg|Link is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:Ruto_Hint_1.png|[[Link (The Legend of Zelda)#The Adventure of Link|Link]] is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trolphy_Acquired.jpg|Link finds the [[Trophy]] in the cave.
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave
File:AOL_Jump_After_Sidequest.jpg|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]]   
File:AoL_Jump_Spell_Acquired.jpg‎|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Latest revision as of 14:38, May 6, 2023

Jump Spell
Jump Spell.png
Official artwork

Games

Location

Cost

48 MP, reduces with level-ups, see § Spell Cost

Uses

Jumping twice as high and twice as far

Related

Attributes

Type

The Jump Spell is one of the eight spells in The Adventure of Link.

The Adventure of Link

The Jump Spell allows Link to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where Midoro Palace and Death Mountain are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the Downward Thrust and Jump Thrust techniques.

Obtaining the Spell

While passing through the Town of Ruto, Link is told that a Goriya has stolen the town's Trophy. To reacquire it, Link must travel east to a cave in the Tantari Desert and defeat the Octoroks, Ache, and a Goriya found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the Wise Man who rewards him with the spell.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 48 3
2 40 2.5
3 32 2
4 32 2
5 20 1.25
6 16 1
7 12 .75
8 8 .5

Gallery