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  • #REDIRECT [[Nintendo DS#Nintendo DS Lite]]
    42 bytes (6 words) - 23:34, September 8, 2012
  • ...s credited with ''Tool Design / Programming''. He has also worked on other Nintendo titles including ''Luigi's Mansion'', ''Pikmin'', and numerous titles in
    675 bytes (101 words) - 06:22, February 14, 2020
  • '''Timothy Alexander James Faulkner''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    438 bytes (58 words) - 01:55, April 18, 2022
  • | logo = [[File:Nintendo GameCube Logo.png|400px]] ...gaming console made by [[Nintendo]] to be released internationally. The [[Nintendo 64]] started a revolution of 3D gaming, which the GameCube improved upon
    3 KB (451 words) - 10:54, April 8, 2022
  • *Trade treasure with various people online via Nintendo Wi-Fi. (No longer applicable). As of the Nintendo announcement in 2014, online play for the Nintendo DS is no longer applicable, and this includes the Trading of Treasure.
    5 KB (794 words) - 12:28, March 13, 2023
  • '''Takeshi Okui''' is a game artist who has worked with [[Nintendo]].
    649 bytes (102 words) - 20:24, March 28, 2024
  • '''Emiko Saiki''' is a game designer who has done some work for [[Nintendo]]. She worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
    519 bytes (75 words) - 03:28, June 1, 2020
  • '''Tomohisa Saito''' is a programmer who works for [[Nintendo]].
    579 bytes (90 words) - 21:19, November 10, 2022
  • | caption = Song of Time from the Nintendo 64 version of ''Ocarina of Time'' and ''[[The Legend of Zelda: Majora's M
    4 KB (616 words) - 15:02, April 6, 2024
  • *May - The Nintendo GameCube was released in Europe and Australia. (It was released in Japan *3rd - The [[Nintendo GameCube]] was released in Europe.
    3 KB (364 words) - 04:25, October 24, 2023
  • ...]], working on games for the [[Nintendo 64]], [[Nintendo GameCube]], and [[Nintendo Wii U]]. He is given a ''Special Thanks'' credit on ''[[The Legend of Zel
    1 KB (151 words) - 16:26, March 30, 2022
  • '''Yoko Oikawa''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    418 bytes (56 words) - 19:14, April 22, 2022
  • |image = [[File:Nintendo_Power_Lunch_Box_and_Thermos_Kit1.jpg|250px]] |publisher = Nintendo of America
    1 KB (192 words) - 05:07, March 4, 2020
  • File:Zora Shop.png|Zora Shop from the Nintendo 64 version of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'
    4 KB (667 words) - 22:36, February 28, 2024
  • '''Midzuki Suyama''' is a game designer who has worked with [[Nintendo]].
    409 bytes (59 words) - 16:43, March 30, 2024
  • '''Akinobu Yamakawa''' is a game designer who has done some work for [[Nintendo]] since the mid-2000s. He worked on ''[[The Legend of Zelda: Skyward Swor
    534 bytes (80 words) - 14:56, December 10, 2023
  • '''Jonghoon Park''' is an editor who works for [[Nintendo]].
    595 bytes (88 words) - 01:08, November 24, 2022
  • ...opers.{{Ref|[[Interview:Official Nintendo Magazine July 21st 2010|Official Nintendo Magazine]], July 21, 2005}} This was done to prevent the developers from
    45 KB (7,858 words) - 16:23, September 3, 2023
  • ...ess chickens about 100 times, the flock would attack.|''A Link to the Past Nintendo Player's Guide''}} As a result, Link shouldn't try to attack the Bone Cuc
    2 KB (262 words) - 16:40, June 20, 2023
  • '''Emi Takano''' is a designer who works for [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
    546 bytes (88 words) - 20:54, April 11, 2020
  • |name = Nintendo Dream Majora's Mask 3D Strategy Guide |image = [[File:Majoras-Mask-3D-Nintendo-Dream-April-2015.jpg|400px]]
    1 KB (137 words) - 21:05, May 23, 2022
  • ...rint Isle to collect some [[Chu Jelly]] to make his potions.{{Ref|TWW|4037|Nintendo Gallery}}
    3 KB (518 words) - 11:29, June 21, 2023
  • ...waki''' is a programmer who has worked for [[SRD]] since the days of the [[Nintendo Entertainment System]]. He first worked on ''Yume Kojo: Doki Doki Panic''
    2 KB (255 words) - 18:20, November 10, 2022
  • '''Yuki Takasu''' is a game designer who has worked with [[Nintendo]].
    405 bytes (59 words) - 15:54, April 4, 2024
  • ...'''', published by Soft Bank under the Beep imprint, is a guide to three [[Nintendo Entertainment System|Famicom]] RPG games, including ''[[The Legend of Zel
    6 KB (775 words) - 22:52, March 25, 2024
  • '''Aya Saito''' is a voice actor who has worked with [[Nintendo]]. She worked on ''[[The Legend of Zelda: Tri Force Heroes|Tri Force Hero
    564 bytes (84 words) - 15:23, December 10, 2023
  • | caption = The Lanayru Province in the [[Nintendo GameCube|GameCube]] version of ''Twilight Princess'' ...west of the [[Eldin Province]] and east of the [[Peak Province]] (in the [[Nintendo GameCube|GCN]] version). [[Hyrule Castle]], [[Castle Town]], [[Lake Hylia
    3 KB (419 words) - 14:10, September 27, 2023
  • |developer = [[Nintendo of America]] ...ncluded a copy of Link's Awakening. The packaging was then resealed with a Nintendo seal sticker.
    901 bytes (125 words) - 20:07, February 1, 2015
  • '''Motoko Tohyama''' is an artist who has done some work with [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
    575 bytes (91 words) - 06:00, April 14, 2020
  • '''Keisuke Nishikawa''' is a game designer and artist who has worked for [[Nintendo]] since 2013.
    798 bytes (127 words) - 14:34, April 6, 2024
  • ...mask in TwinMold's arena-the only place where you can don the disguise.|''Nintendo Power Majora's Mask Strategy Guide''}} ...defeat the Eyegore, the chest containing the Giant's Mask will appear.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} It is a very rare mask.{{Ref|MM|
    3 KB (454 words) - 01:47, September 26, 2023
  • '''Mari Tachibana''' is a game designer who has worked with [[Nintendo]].
    408 bytes (59 words) - 18:34, April 5, 2024
  • ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    2 KB (242 words) - 07:56, April 29, 2024
  • *On the wall to the left of [[Carlov]] in the [[Nintendo Gallery]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'',
    4 KB (774 words) - 18:48, April 25, 2024
  • '''David Martín Navarro''' has worked in quality assurance for [[Nintendo of Europe]].
    576 bytes (83 words) - 21:04, December 16, 2022
  • '''Tomomi Marunami''' is an artist who has worked for [[Nintendo]] since the mid-2000's. She first worked on ''[[The Legend of Zelda: Twil {{Cat|Nintendo Staff|Marunami, Tomomi}}
    1 KB (201 words) - 16:50, April 13, 2022
  • '''Yuki Nakamura''' is a game designer who has worked with [[Nintendo]].
    432 bytes (61 words) - 22:07, September 7, 2022
  • ...the [[Nintendo of America]] version or '''Bulblin Hideout Raid''' in the [[Nintendo of Europe]] version takes place in the Bulblin Fortress. The stage is loo
    3 KB (535 words) - 21:09, October 4, 2023
  • '''Jin Ikeda''' is a programmer for [[Nintendo]], where he has worked on a number of titles in the Zelda series. He firs {{Cat|Nintendo Staff|Ikeda, Jin}}
    1 KB (207 words) - 19:17, March 30, 2022
  • '''Shigeki Tanaka''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    506 bytes (73 words) - 16:42, February 12, 2022
  • '''Tetsuya Kouzuma''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 22:34, April 6, 2024
  • ....net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire
    3 KB (423 words) - 19:02, March 30, 2024
  • | model = [[Nintendo 3DS|Nintendo 3DS XL]] ...orlds|A Link Between Worlds]]'' with a special Zelda-themed [[Nintendo 3DS|Nintendo 3DS XL]].
    2 KB (234 words) - 17:47, July 9, 2020
  • '''Matt Hunziker''' is a product tester who has worked with [[Nintendo]].
    350 bytes (42 words) - 17:00, February 14, 2023
  • ...ho has worked for [[Nintendo]] since the mid-2000's. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team ''[ {{Cat|Nintendo Staff|Nobori, Daisuke}}
    1 KB (228 words) - 01:59, April 14, 2022
  • '''Robert Heiret''' is an employee of [[Nintendo of America]] who works on game localization.
    555 bytes (75 words) - 16:50, February 14, 2023
  • ...os knights and Igos himself.|''The Legend of Zelda: Majora's Mask Official Nintendo Player's Guide''}} ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    22 KB (3,475 words) - 19:17, March 30, 2024
  • | caption = Illustration from ''[[A Link to the Past Nintendo Player's Guide]]'' '''--''[[A Link to the Past Nintendo Player's Guide]]'''''
    9 KB (1,559 words) - 14:45, December 5, 2023
  • ...ork on any other Zelda titles, with his only other credits coming on other Nintendo titles, ''1080* Snowboarding'' and ''Trade & Battle: Card Hero''.
    631 bytes (98 words) - 05:47, January 12, 2020
  • ...i''' is a game designer for [[Monolith Soft]] who has done some work for [[Nintendo]]. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Swor
    818 bytes (129 words) - 20:14, February 16, 2022
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