Take 'Em All On: Difference between revisions
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|location = [[Castle Town]] | |location = [[Castle Town]] | ||
|objective = Kill all of the enemies without dying | |objective = Kill all of the enemies without dying | ||
|reward = [[Heart Container]]<br>[[Treasure]] | |reward = [[Heart Container]]<br/>[[Treasure]] | ||
|cost = 50 [[Rupee]]s | |cost = 50 [[Rupee]]s | ||
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Revision as of 15:58, February 8, 2015
Games | ||
Location | ||
Owner | ||
Cost | 50 Rupees | |
Objective | Kill all of the enemies without dying | |
Rewards |
The Take 'Em All On Challenge is a completely optional dungeon in Spirit Tracks. Players will traverse the trial a total of three times, facing Dark Link, a doppelgänger of Link, at the end. The challenge is located in Castle Town and is run by Joynas.
It is 50 rupees to play and the goal is to kill all of the enemies without dying.[1] Bosses can be found in the challenge as well. However, throughout the entire game, there are no Recovery Hearts, so the only way to restore health is by use of potions.[2] Link can purchase potions at the local shop in Castle Town.
There are three different doors that Link can enter, each with a harder difficulty.[3] Joynas claims that the third is so difficult that not even she has completed it yet.[4]
Levels
Level One
Room 1- Six Yellow Spinuts
Room 2 - Seven Octoroks
Room 3 - Five Rats, Four Bubbles
Room 4 - Six Red ChuChus
Room 5 - Six Spiked Slugs
Room 6 - Six Keese
Room 7 - Two Mothulas
Room 8 - Three Yellow Spinuts, Three Octoroks
Room 9 - Four Yellow Spinuts, Four Octoroks, Four Red Chuchus
Room 10 - Stagnox, Armored Colossus
Level Two
Room 1 - Six Yellow Spinuts, Six Keese
Room 2 - Four White Wolfos
Room 3 - Six Freezards
Room 4 - Five Ice ChuChus
Room 5 - Two Geozards
Room 6 - Stagnox, Armored Colossus
Room 7 - Twenty Rats
Room 8 - Four Octives
Room 9 - One Geozard Chief
Room 10 - Fraaz, Master of Icy Fire
Room 11 - Two Snappers
Room 12 - Sixteen Green Spinuts
Room 13 - Eleven Octoroks
Room 14 - Phytops, Barbed Menace
Level Three
Room 1 - Four Helmet ChuChus, Four Blue ChuChus
Room 2 - Sixteen Green Spinuts
Room 3 - Six Stalfos
Room 4 - Seven Ice Keese, Seven Fire Keese
Room 5 - Three Big Blins
Room 6 - Six Stalfos Warriors
Room 7 - Five Gerunes
Room 8 - Five Ergtoroks
Room 9 - Four Heatoise, Two Moldola
Room 10 - Twelve Freezards
Room 11 - Stagnox, Armored Colossus
Room 12 - Fraaz, Master of Icy Fire
Room 13 - Phytops, Barbed Menace
Room 14 - Cragma, Lava Lord
Room 15 - Skeldritch, Ancient Demon
Room 16 - Dark Link
References
- ↑ "Playing once costs 50 Rupees, OK? [.]Yup![.]No way!" — Joynas, Spirit Tracks.
- ↑ "It's simple! I'll open a door for you in a second. Just past the door is a monster-infested dungeon. It's no place for weaklings! Your goal is to get rid of all the baddies and get to the end of the dungeon. However, you'll find nothing to restore your health inside. Nothing at all! Depending on where you are, your items won't work either, so watch out! If you pay attention, it'll be lights-out before you know it, greeny. Now, what'll it be? Want to play Take 'Em All On! [.]Yeah![.]Nope." — Joynas, Spirit Tracks.
- ↑ "Good answer. Which level do you want to try? [.]One.[.]Two.[.]Three." — Joynas, Spirit Tracks.
- ↑ "That's what I like to hear! I'll open the door to level three for you. But I'll be honest with you. The last stages were child's play compared to this one. Even I couldn't make it to the end. But I think you've got what it takes to do it. Are you ready to take them on, boy? [.]Yes![.]Next time." — Joynas, Spirit Tracks.