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Iron Knuckles, hulking armored knights, first appear in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' as guardians of [[Dungeon|Palaces]]. They are skilled with sword and shield, attacking [[Link]] relentlessly. Each variety from Orange to Red to Blue are more adept than the last, more adroitly blocking Link's attacks, countering, and absorbing more damage. Blue Iron Knuckles gain the additional ability to fire sword beams as Link does, requiring each of the knight's flurry of attacks to be blocked.
Iron Knuckles, hulking armored knights, first appear in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' as guardians of [[Dungeon|Palaces]]. They are skilled with sword and shield, attacking [[Link]] relentlessly. Each variety from Orange to Red to Blue are more adept than the last, more adroitly blocking Link's attacks, countering, and absorbing more damage. Blue Iron Knuckles gain the additional ability to fire sword beams as Link does, requiring each of the knight's flurry of attacks to be blocked.


[[Rebonack]], the [[boss]] of the [[Maze Island Palace]] and [[Mini-Boss|mini-boss]] of the [[Hidden Palace]], confronts Link mounted on a horse. Once forced to dismount, Rebonack fights as a Blue Iron Knuckle.
[[Rebonack]], the [[Boss]] of the [[Maze Island Palace]] and [[Mini-Boss|mini-boss]] of the [[Hidden Palace]], confronts Link mounted on a horse. Once forced to dismount, Rebonack fights as a Blue Iron Knuckle.


====Game Data====
====Game Data====

Revision as of 13:34, June 19, 2013

This article is about the enemy. For the boss from The Adventure of Link, see Rebonack.
Iron Knuckle
Ironknuckle-Art1-AOL.png
Artwork of the Iron Knuckle from The Adventure of Link

Games

Location

Effective
Weapons

The Iron Knuckle is a recurring enemy in the series. They are most notable for being among the most challenging enemies.

Appearances

The Adventure of Link

Iron Knuckles, hulking armored knights, first appear in The Adventure of Link as guardians of Palaces. They are skilled with sword and shield, attacking Link relentlessly. Each variety from Orange to Red to Blue are more adept than the last, more adroitly blocking Link's attacks, countering, and absorbing more damage. Blue Iron Knuckles gain the additional ability to fire sword beams as Link does, requiring each of the knight's flurry of attacks to be blocked.

Rebonack, the Boss of the Maze Island Palace and mini-boss of the Hidden Palace, confronts Link mounted on a horse. Once forced to dismount, Rebonack fights as a Blue Iron Knuckle.

Game Data

IronknuckleOrange-Sprite-AOL.png Orange
Iron Knuckle
IronknuckleRed-Sprite-AOL.png Red
Iron Knuckle
IronknuckleBlue-Sprite-AOL.png Blue
Iron Knuckle
Habitat Parapa Palace
Midoro Palace
Island Palace
Ocean Palace
Habitat Midoro Palace
Island Palace
Maze Island Palace
Ocean Palace
Hidden Palace
Habitat Island Palace
Maze Island Palace
Ocean Palace
Hidden Palace
Experience 50 Experience: 100 Experience: 150
Magic Jar Drop Red Magic Jar Drop Red Magic Jar Drop Red
Point Bag Drop 200 Point Bag Drop 200 Point Bag Drop 200
Link's
Attack Level
Hits to Kill Link's
Attack Level
Hits to Kill Link's
Attack Level
Hits to Kill
1 8 1 12 1 29
2 6 2 8 2 19
3 4 3 6 3 15
4 3 4 4 4 10
5 2 5 3 5 7
6 2 6 2 6 5
7 1 7 2 7 4
8 1 8 1 8 3

Ocarina of Time

NaviIcon.png

Iron Knuckle
Watch out for its ax attack!
It hurts a lot! Strike when it
drops its guard!

These behemoth warriors clad in armor are quite the force to be reckoned with. Their powerful ax can take a good chunk out of Link's life in a single swing. The best method is to lure them to attack, then rush in and get a hit between strikes. Bombs and Bombchus can damage them too, but it's harder for the second part of the fight. Halfway through the battle, they lose a layer of armor and run faster, but it also makes them more vulnerable to Link's sword.

If he can time it well, lure them to attack, jump back, and just as they are finishing their attack, use a Jump Attack to deal lots of damage before they can retaliate. Link can also use the Deku Stick + Jump Attack combo or the Biggoron's Sword to deal with these enemies quickly. If he is having trouble with them, he can use Nayru's Love to become invincible for a short period of time; unfortunately, they still knock Link over when he gets hit, but he will not lose any life this way.

Nabooru as an Iron Knuckle

NaviIcon.png

Iron Knuckle
Something's strange...
This is not an ordinary enemy!

The Iron Knuckle just before the boss of the Spirit Temple is actually Nabooru, after the Twinrova have brainwashed her.

Majora's Mask

TatlIcon.png

You know about the Iron
Knuckle, right? Stay away from
its ax attack, then look for a
chance to retaliate.

There are only two Iron Knuckles in Majora's Mask. The first can be found Beneath the Graveyard, guarding Flat's tomb. There, Link can learn the Song of Storms. The second is on the Moon, after Link speaks with the Moon Child that is wearing Twinmold's Remains. The Iron Knuckles in this game look and behave almost exactly as they do in Ocarina of Time.

Being Young Link, another way to defeat them is to get right next to one and attack while defending (doesn't work if Z-targeting). When doing this, its horizontal slashes should go right over Link's head; when it swings straight down, just simply take a few steps around it, guard, and keep attacking. Once Link knocks off a piece of its armor and it starts charging at him, just stay where Link is at and keep attacking while defended in its direction (he should hit it right as it goes to attack). The Bunny Hood is recommended, but not necessary.

Gallery

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