The Legend of Zelda: Battle Quest: Difference between revisions

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The GamePad is used as a view finder for a bow to pick off enemies at a distance or activate inaccessible switches.  The GamePad display includes the team's health and how many arrows the player has left.
The GamePad is used as a view finder for a bow to pick off enemies at a distance or activate inaccessible switches.  The GamePad display includes the team's health and how many arrows the player has left.
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TODO get info from show floor on sword controls
Like ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the players' swords use Wii MotionPlus to enable direct control of the swords' movements.  These players use the Nunchuk to move their characters.
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==Development==
==Development==

Revision as of 23:10, June 5, 2012

Template:Game

The Legend of Zelda: Battle Quest is one of 12 "attractions" that make up Nintendoland, a release title for the Wii U showcasing a variety of possibilities for asynchronous gameplay between the Wii U GamePad and Wii Remotes. Nintendoland features minigames derived from 12 of Nintendo's top franchises, including The Legend of Zelda. Battle Quest is a minigame that allows one player using a bow controlled by the Wii U GamePad to adventure alongside two sword-wielding players using Wii Remotes.

Gameplay

This game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the two players using Wii Remotes. All three players work together with pooled health to combat enemies and tackle obstacles.

The GamePad is used as a view finder for a bow to pick off enemies at a distance or activate inaccessible switches. The GamePad display includes the team's health and how many arrows the player has left.

Like Skyward Sword, the players' swords use Wii MotionPlus to enable direct control of the swords' movements. These players use the Nunchuk to move their characters.

Development

BattleQuest was one of five minigames — along with Animal Crossing: Sweet Day, Luigi's Ghost Mansion, DK's Crash Course, and Takamaru's Ninja Castle — shown at the unveiling of Nintendoland at E3 on June 5th, 2012.

Screenshots