The Legend of Zelda: Battle Quest: Difference between revisions

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File:Battle-Quest-01.png|Press Screenshot from E3 2012
File:Battle-Quest-01.png|Press Screenshot from E3 2012
File:Battle-Quest-02.png|Press Screenshot from E3 2012
File:Battle-Quest-02.png|Press Screenshot from E3 2012
File:Battle-Quest-03.jpg|Screenshot, showing use of the Wii U Tablet and Wii Remote Plus Controllers
File:Battle-Quest-04.jpg|Scene Artwork
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Revision as of 21:55, June 5, 2012

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The Legend of Zelda: Battle Quest is one of 12 "attractions" that make up Nintendoland, a release title for the Wii U showcasing a variety of possibilities for asynchronous gameplay between the Wii U GamePad and Wii Remotes. Nintendoland features minigames derived from 12 of Nintendo's top franchises, including The Legend of Zelda. Battle Quest is a minigame that allows one player using a bow controlled by the Wii U GamePad to adventure alongside two sword-wielding players using Wii Remotes.

Gameplay

This game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the two players using Wii Remotes. All three players work together with pooled health to combat enemies and tackle obstacles.

The GamePad is used as a view finder for a bow to pick off enemies at a distance or activate inaccessible switches. The GamePad display includes the team's health and how many arrows the player has left.

Development

BattleQuest was one of five minigames — along with Animal Crossing: Sweet Day, Luigi's Ghost Mansion, DK's Crash Course, and Takamaru's Ninja Castle — shown at the unveiling of Nintendoland at E3 on June 5th, 2012.

Screenshots