A Link to the Past Characters

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Major Characters

Ganon

Template:Character The name of this king of thieves is Ganondorf Dragmire, alias: Mandrag Ganon, which means Ganon of the Enchanted Thieves. Discovering the gate to the Golden Land by accident his gang of thieves found the Triforce. He vanquished all of his own followers in a battle over it and made his wish. He now Rules the Golden Land and causes havoc in the Kingdom of Hyrule.

Agahnim

Template:Character The Dark wizard Agahnim is a priest, who, by unknown circumstances was possessed by Ganon the king of thieves. Ganon hoped that, by using Agahnim, he could break the seal that was put on him by the seven wise men, whom are synonymous with the seven sages. Many believe this is the very same seal from Ocarina of Time.

Minor Characters

Average Middle-Aged Man

Template:Character This man is an expert locksmith and ex-thief who is found near the entrance to the Desert of Mystery in the Southwestern corner of the Light World. He has black hair and a mustache and wears a yellow long-sleeved shirt with light red overalls. He sits next to a sign that tells people who see him to ignore him and to leave him alone. If Link attempts to speak to him he refuses and if Link picks up his sign, the man will follow him around annoyed by what he did.

He warms up to Link later on when he sees him carrying around a treasure chest that has the key to it locked inside. He picks the lock on the chest which gives Link access to the Magic Bottle that is found inside. In return, he makes Link promise not to tell anyone who he really is and everytime he speaks to the Hero afterwards, he reminds him of his promise. He is last seen during the ending behind the Desert Palace using his lockpicking skills to open some treasure chests.




Bomb Shop Owner

Template:Character The bomb merchant is a green alien-looking guy who has a snout like an anteater that he uses to puff air out of. His place of business is located in a building in the Dark World where Link's house is at in the Light World.

Just as his name implies, he sells bombs and will come up with a more explosive bomb later called the Super Bomb. This bomb is a huge, red bomb and costs 100 rupees. Link must use this bomb to gain access to the Mysterious Pond inside of the Pyramid of Power and talk to the Cursed Fairy and she'll grant him the Silver Arrows and the Golden Sword, if he throws his sword into the water.




Bully and Friend

Template:Character Template:Character Link meets this strange pair when he first enters the Dark World via a portal on top of Death Mountain near Spectacle Rock and the Tower of Hera. The two became trapped in the Dark World during their search for the Golden Power and because they didn't get the Moon Pearl from the Tower, they changed into a form that best represents themselves.

The Bully changed into a monstrous creature with sharp teeth, a horn on top of his head, and dark skin. His appearance was because of his nature as a bully. His friend became a pink mushroom-shaped ball with two feet. The reason for his appearance was because of his tendency to always change his mind on things. The two spend their time in the Dark World with the Bully chasing and kicking his Friend due to his anger at the situation and the Friend attempting to run away from him with no luck.

When they first speak to Link before he has the Moon Pearl and his appearance is that of a pink bunny, the Bully makes fun of Link's looks and tells him to back off because he's mad at what he's become and hates that he didn't get the Moon Pearl first. The Friend explains to Link why everyone changes shapes when they enter the Dark World and that to prevent that change one must have the Moon Pearl in his possession.

After Link gets the Moon Pearl from the Tower of Hera and returns to the area where the two are, their reactions are different in that they are both surprised at his original form and that he now has the Moon Pearl. At the end of the game, the two friends are found back in the Light World in their true forms on top of Death Mountain. The Bully is still chasing his Friend, but this time it doesn't involve him kicking him around relentlessly, it is instead them just hanging out as friends should.



Dark World Shopkeepers

Template:Character These guys are found in many shops throughout the Dark World. They all have the appearance of what appears to be a large brown mouse wearing purple or yellow clothing. They sell a variety of items that are essential to Link's quest. The shops that are manned by these shopkeepers are found in the Village of Outcasts (where Kakariko Village is in the Light World), south of the Lake of Ill Omen (the Magic Shop's location in the Light World), and directly west of the Pyramid of Power.





Digging Game Operator

Template:Character This character runs the Village of Outcasts Digging Game. It is located in the Dark World in the area where the maze in Kakariko Village is. To play the game, Link must pay 80 rupees and depending on whether or not Link has the Shovel, the operator may or may not provide him with the shovel he is holding. Link is given 30 seconds to dig at any spot he wishes and can dig up a variety of things: rupees, stock items, and even a Piece of Heart.




Dwarven Swordsmiths

Template:CharacterThese guys are two men who reside in the far right side of Kakariko Village and work as swordsmiths for a living. They discourage people from attempting to temper a sword on their own seeing as they are the only professionals around. When Link first goes to meet them, he only finds one of the swordsmiths at the house, tinkering away at a piece of metal. He tells Link that he can't temper his sword at the moment because his partner has not returned.

After Link obtains the Titan's Mitt from Thieves' Town dungeon and heads to the southern part of the Village of Outcasts, he will find a strange frog who is trapped behind some black stones. Using the Mitt, Link removes the stones that are in the way in order to set him free. After Link talks to him, he finds out that the frog is the missing swordsmith. The frog then requests that Link take him back home.

Using the Magic Mirror, Link transports the two back to the Light World and takes the other swordsmith (who is now back to normal) to his home. Once there, the two swordsmiths are overjoyed to have found each other and as a reward they offer to temper Link's sword the next time he comes by. When Link comes by again, the two are ready to temper his sword. They give him a big discount and let him pay only 10 rupees as a thank you and with the Hero's permission they begin their work. Once Link returns once more he finds that the sword has been tempered in a red and much more powerful sword than he had before.

During the Ending, the swordsmiths are seen working in their Smithy.

Flute Boy

Template:CharacterThis young man is a citizen of Kakariko Village who has been missing for some time. He has a father who greatly misses him and wishes that he would return. He loved the play the Flute in the field near the village with the animals listening before he disappeared. Despite his disappearance, his "ghost" appears in the same field atop a stump located in the center. He will play the Flute for the animals surrounding him and when Link gets too close to him, the ghost will disappear and the animals will scatter.

After Link gets sent to the Dark World by Agahnim, he encounters the real Flute Boy who is found in the Dark World's version of the field. He has the appearance of a tree-like creature and he longs to return to the Light World and see his father again. Seeing Link, he asks him to go back to the Light World to find his Flute. He gives him a Shovel to use to find it since he buried it with some seeds before he left to search for the Golden Power.

Respecting his wish, Link uses the Magic Mirror to travel back to the Light World and begins digging in the flowers of that field he used to be in to find the Flute. He finally finds it in one of the flower patches in the top left corner of the field. With the Flute in his possession, he returns to the Dark World and shows the boy his Flute. The boy is happy to see it and finds that he can't play it anymore. He asks Link to play it for him as he knows that his time is coming soon and he wants to hear the notes that he once played on the Flute one last time. After Link finishes playing, the boy slowly turns into a tree and because of this his spirit is unable to continue reappearing in the Light World anymore.

The Flute Boy is last seen during the ending credits sitting in the field with his father and being surrounded by animals while playing his Flute once more.


Flute Boy's Duck

Template:CharacterThis duck belongs to the Flute Boy and becomes a great ally to Link. It is found after Link plays the Flute in Kakariko Village's square (where the weather vane is). It appears in the spot where the wooden bird atop the weather vane was sitting.

After Link awakens it, it is able to take Link to eight locations throughout the Light World. Some of these locations are found near entrances to the Dark World. It makes another appearance when the duck transports Link from Ganon's Tower to the top of the Pyramid of Power.

In the ending credits, the duck is seen flying around in Kakariko Village.



Fortune Tellers

Template:Character

Template:CharacterThey have inherited the ability to foretell the future from their ancestors. The crystal balls they use have been passed down from generation to generation.







Giant Catfish

Template:CharacterThrow something into his circle and he will give you the Quake Medallion.






Camper

Template:CharacterThis guys always sleeping under the bridge. When you wake him up he gives you an empty Bottle.

Sahasrahla the Elder

Template:CharacterSahasrahla the Elder is a descendent of the people who forged the Master Sword. Often referred to as one of the Sages or Wise Men. When Agahnim takes over, he disappears into the East. He will give you the Pegasus Boots.



Aginah

Know-It-All or Man in Blind's Former Hideout

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Innkeeper

Template:CharacterMost likely the Bug-Catching Kid's father, the Informant Woman in yellow might be his wife. He tells link about the Zora's Lake and the flippers for swimming.



Quarreling Brothers

File:Lttp people 7.gif File:Lttp people 7.gif







15 Second Game Operators

File:Lttp people 11.gif File:Lttp people 8.gif Shop Owner

Treasure Chest Game Shop Owners

Game of Chance Shop Owners Template:Character

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Kiki

Template:CharacterKiki is a monkey, who dwells in the maze near the Palace of Darkness, the first dungeon after entering the Dark World. When going through the maze, Kiki begins following you. Kiki tells Link that he can get him inside of the Palace, but he requires 10 Rupees to do so. When Link gets to the Palace of Darkness, he finds that the gate is closed. Kiki then offers to open the gate, but at the cost of 100 rupees. If Link says yes, then Kiki will go to the top of the Palace and press a switch, opening the door. However, if Link says no, then Kiki will go away, and Link must repeat the process, and pay him 10 more rupees. Kiki cannot be seen after this, but he is seen at the credits after beating the game.






King Zora

File:Lttp kingzora.gif


A. Bumpkin and B. Bumpkin the Lumberjacks

File:Lttp lumberjacks.gif Two lone Lumberjacks live in the North. They leave to chop wood in other places when a mysterious mist begins to rise from the forest.





Mad Batter

File:Lttp madbatter.gifMad Batter






Talking Trees

File:Lttp bigtree2.gif





Archery Game Owner

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Soldiers

File:Lttp soldier2.gif File:Lttp soldier.gif

Storytelling Creatures

File:Lttp talker liltree.gif File:Lttp talker bug.gif File:Lttp talker bird.gif File:Lttp octo.gif File:Lttp hand2.gif





Thieves

Template:Character Template:CharacterThe thieves of Hyrule can be found mostly in the Lost Woods area, in both the Light World and Dark World. Some run chance games, some will rush you in an attempt to steal your items, and some will give you their items if you find them in their caves. The Storytelling Creature (Strange Creature) that looks like a hand was a thief and will tell you about a former thief that is very good at picking locks. He says, "Heh heh. Thank you. To tell you the truth, I used to be a thief in the Light World... some of my fellow thieves went into hiding because they were afraid of being caught. One of them was a master locksmith, but now he is hiding the fact that he was a thief... by pretending to be a strange middle-aged guy! Ha ha ha..."

Venus, Queen of the Fairies

Template:CharacterThe location is also known as the Pond of Happiness.







Fairies

Template:Character Template:Character Template:Character Template:Character

The Seven Maidens

Template:CharacterPrincess Zelda is one of them, and two of them share the same sprite. Blind the Thief is a different one, with red (not yellor or white) just below his face.





The King of Hyrule

Template:CharacterWhen trouble struck Hyrule he sought the help of an unknown and mysterious wizard.


Cukeman

File:Lttp buzzblob face.gif

Old Man

File:Lttp oldman wave.gif On Death Mountain