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The '''Wise Men''' are a group of eight [[Hylian]]s encountered in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. One can be found in each of the Towns in [[Hyrule]] and each will teach [[Link]] a spell.{{Ref|AoL|10}} With the exception of the Wise Man of [[Rauru (Town)|Rauru]], Link must complete some sort of task or sidequest to gain access. | The '''Wise Men''' are a group of eight [[Hylian]]s encountered in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. One can be found in each of the Towns in [[Hyrule]] and each will teach [[Link]] a spell.{{Ref|AoL|10}} With the exception of the Wise Man of [[Rauru (Town)|Rauru]], Link must complete some sort of task or sidequest to gain access. | ||
Beginning with the Wise Man of Nabooru, Link must have collected a minimum number of [[Magic | Beginning with the Wise Man of [[Nabooru (Town)|Nabooru]], Link must have collected a minimum number of [[Magic Container]]s to be taught a spell. Should Link have failed to find enough containers, he is not able to learn the new magic and completing his quest becomes impossible. | ||
==Spells== | ==Spells== |
Revision as of 04:47, June 3, 2013
- This article is about the characters in The Adventure of Link. For the participants in the Imprisoning War, see Seven Wise Men.
Wise Men
Games |
The Wise Men are a group of eight Hylians encountered in The Adventure of Link. One can be found in each of the Towns in Hyrule and each will teach Link a spell.[1] With the exception of the Wise Man of Rauru, Link must complete some sort of task or sidequest to gain access.
Beginning with the Wise Man of Nabooru, Link must have collected a minimum number of Magic Containers to be taught a spell. Should Link have failed to find enough containers, he is not able to learn the new magic and completing his quest becomes impossible.
Spells
Town | Spell Received | Sidequest to gain access | Required Magic Containers |
---|---|---|---|
Rauru | Shield | None | 4 |
Ruto | Jump | Retrieve the stolen Trophy from the cave in the Tantari Desert | 4 |
Saria | Life | Find the young woman's Mirror | 4 |
Mido | Fairy | Find the Water of Life to cure a mother's sick child | 4 |
Nabooru | Fire | Find Water for a thirsty woman | 5 |
Darunia | Reflect | Save the Kidnapped Child from the Lizalfos on Maze Island | 6 |
Hidden Town of Kasuto | Spell | Collect three Magic Containers | 7 |
Kasuto | Thunder | Collect four Magic Containers | 8 |
Gallery
<gallery> File:Wise_Man_Not_Ready.png|Should Link not possess the requisite number of Magic Containers, he will be turned away <gallery>
References
- ↑ "EACH TOWN HAS A WISE MAN. LEARN FROM HIM.", The Adventure of Link.