Meditative Training: Difference between revisions

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(Created page with "{{stub}} {{Infobox|location | image = | caption = | game = ''Age of Calamity'' | inhab = | pointsint = | item = | related = Rel...")
 
(Important question: Do the enemies change as you progress through the game, or is it always basic Bokoblins & a Moblin?)
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| caption =  
| caption =  
| game = ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| game = ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| location = [[Sage Temple]]
| inhab =  
| inhab =  
| pointsint =  
| pointsint =  
| item =  
| miniboss = [[Moblin]]
| enemies = [[Bokoblin]]
| related = [[Relief for Soldier Stress]]
| related = [[Relief for Soldier Stress]]
}}
}}
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==Appearances==
==Appearances==
===''Age of Calamity''===
===''Age of Calamity''===
Meditative Training is a place where character can train freely in the use of their powers. [[Special Attack]] gauges are permanently filled, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way.
{{quote|A curious room in the temple, perfect for meditation. Entering the room relaxes your spirit and prepares you for meditative training.}}
Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three [[Hyrule Herb]]s to the [[Sage Temple]] as part of the "[[Relief for Soldier Stress]]" [[Age of Calamity Quests|quest]]. Burning the herbs is said to help "soldiers achieve balance in body and mind"


Characters and weapons can be freely changed at any time, however no character can gain experience points or level up during Meditative Training.
Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they instantly respawn.
 
Characters take no damage from attacks, although they can be knocked back or down. [[Special Attack]] gauges refill almost instantly when used, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way. Characters and weapons can be freely changed at any time, however no character can gain experience points or level up during Meditative Training.


{{Listbox|Age of Calamity Services}}
{{Listbox|Age of Calamity Services}}


{{cat|Age of Calamity Services}}
{{cat|Age of Calamity Services}}

Revision as of 21:00, November 25, 2020

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Meditative Training

Games

Location

Mini-bosses

Enemies

Related

Meditative Training is a service in Age of Calamity.

Appearances

Age of Calamity

"A curious room in the temple, perfect for meditation. Entering the room relaxes your spirit and prepares you for meditative training."

Meditative Training is a place where characters can train freely in the use of their powers. It is unlocked by bringing three Hyrule Herbs to the Sage Temple as part of the "Relief for Soldier Stress" quest. Burning the herbs is said to help "soldiers achieve balance in body and mind"

Taking place in a room similar to Test of Strength shrines, the character faces a group of Bokoblins and a single Moblin. On killing any of the enemies, they instantly respawn.

Characters take no damage from attacks, although they can be knocked back or down. Special Attack gauges refill almost instantly when used, though unique character gauges - such as Impa's symbols or Urbosa's Lightning Gauge - must be filled the normal way. Characters and weapons can be freely changed at any time, however no character can gain experience points or level up during Meditative Training.