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Revision as of 02:16, November 22, 2012

Template:Enemy

The Wizzrobe has been around since the original The Legend of Zelda. Their appearance has changed between games, but their attack pattern stays the same. It will teleport around the room while casting magic at the player.

Appearances

The Legend of Zelda

Red Wizzrobe.gif

Wizzrobes appear solely in dungeons in The Legend of Zelda. There are two color varieties, red and blue, blue being the harder of two. Red Wizzrobes attack Link with a fire spell whereas their blue counterparts are less predictable, warping across rooms. Due to not reversing direction, the optimal approach to defeating a Blue Wizzrobe is to attack from behind. The Magical Shield may block Wizzrobe. Other than the sword, only bombs to damage to Wizzrobes.

The Adventure of Link

Wizzrobe The Adventure of Link.gif

Wizzrobes wear red robes with white crosses in The Adventure of Link. They can be defeated with their own magic by using the Reflect Spell.


Main article: Carock

A notable Wizzrobe is Carock, boss of the Maze Island Palace.

A Link to the Past

Wizzrobes are found solely in dungeons within the Dark World. A single slash of the sword is enough to defeat them. A different, darker variation is found in Ganon's Tower. They are no harder to defeat, however.

Link's Awakening

Wizzrobes in Link's Awakening bear a striking resemblance to their A Link to the Past counterparts. As in The Adventure of Link, the sword does no damage against them. Link must utilize bombs or arrows to exterminate the vermin.

Oracle of Ages

Wizzrobe Oracles.png

There are several types of Wizzorbes present in the Oracle duo. Green Wizzrobes are immobile and attack from beneath their hats. Red Wizzorbes remain facing Link and are very erratic in their behavior, incessantly teleporting across the screen. Blue Wizzrobes assume transparency and pass through obstacles. Unlike their Link's Awakening counterparts, Wizzorbes may be defeated with the sword.

Oracle of Seasons

Wizzrobes appear and behave the same in Oracle of Seasons as in Oracle of Ages.

The Wind Waker

Red Wizzrobe TWW.png

Wizzrobes in The Wind Waker resemble toucans and emit screeching noises when Link approaches. They are more intelligent than previous counterparts. The first encounter with this foe occurs in the Tower of the Gods. They also populate the Wind Temple, Hidden Holes, towers scattered across the Great Sea, and the Savage Labyrinth.

There are three varieties of Wizzrobe present in the game. Regular Wizzrobes shoot fire in three direction. Blue Wizzrobes behave in much the same way but done a blue tunic instead and are located solely in the Great Sea, Wizzrobes' first appearance in the Overworld. Yellow Wizzrobes are able to summon enemies. They have twice as much health as other variants.

The Red Wizzrobe is the Mini-Boss of the Wind Temple. It may summon Yellow Wizzrobes as well as Darknuts and Moblins.

The Minish Cap

Wizzrobe (The Minish Cap).gif

In The Minish Cap there are three types of Wizzrobe (Normal Wizzrobe, Ice Wizzrobe and Fire Wizzrobe). They are similar to their Four Swords and Four Swords Adventures counterparts. A strike with the Flame Lantern eradicates them instantly.

Ice Wizzrobe

Main article: Ice Wizzrobe

Wizzrobe Ice.gif An Ice Wizzrobe is a Wizzrobe that will shoot ice beams at you which will freeze you. An effective way to kill an Ice Wizzrobe is to use a Flame Lantern and walk up to him. The Ice Wizzrobe will die instantly!

Battle Quest

Wizzrobe appear in Battle Quest as one of the bosses and later as a reoccurring enemy. Later in the quest, Wizzrobe appear in a stronger armored form.

A swordsman's battle with Wizzrobe is one of the many Dead Man's Volley fights that are reoccurring throughout the Zelda series. Wizzrobe will toss a ball in Link's direction and Link will need to slash his sword to hit the ball back. Wizzrobe will then hit the ball back towards Link, with this pattern repeating several times. Each time Wizzrobe hits the ball back, the speed at which it reaches Link will change, sometimes coming extremely fast, while other times come at a very slow rate. A standard Wizzrobe will need four hits to be defeated, while its stronger armored variety will take six hits to defeat.

Wizzrobes conjure Keese to attack archers. The Wizzrobe usually flies around too fast to aim with much accuracy, but it's stunned for a few seconds after getting its magic reflected back at it by a swordsman, giving time for a charged shot or two.

"These magical foes attack from afar. They've only got one trick up their loosely hanging sleeves, and that's... well, magic!"

Battle Quest in-game description.

Gallery