Arbiter's Grounds: Ranger: Difference between revisions

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'''Arbiter's Grounds: Ranger''' ('''Bulblin Hideout Raid''' in the European/Australian version) is the third and final stage of Level 1 in ''[[Link's Crossbow Training]]''. It is a "[[Ranger]]" stage played in third person, where Link can be seen by the player, and can move freely throughout the area.
'''Arbiter's Grounds: Ranger''' ('''Bulblin Hideout Raid''' in the European/Australian version) is the third and final stage of Level 1 in ''[[Link's Crossbow Training]]''. It is a "[[Ranger]]" stage played in third person, where Link can be seen by the player, and can move freely throughout the area.


The primary targets are 25 [[Bulblin]]s scattered throughout the stage, including [[Bulblin Archer]]s stationed on tall scaffolds - these give 150 points a piece, plus killing all 25 will give a bonus of 500 points times a multiplier.  Being hit by a Bulblin or fire arrow will trigger a 100 point penalty. The timer does not end when all Bulblins are downed, and any time left over can be spent on secondary targets.
The primary targets are 25 [[Bulblin]]s scattered throughout the stage, including [[Bulblin Archer]]s stationed on tall scaffolds - these give 150 points a piece, plus killing all 25 will give a bonus of 500 points times a multiplier.  Being hit by a Bulblin or fire arrow will trigger a 100 point penalty and reset the multiplier. The timer does not end when all Bulblins are downed, and any time left over can be spent on secondary targets.


These secondary targets include a Scarecrow, two [[Rupee|Orange Rupees]] hidden in [[jar]]s, two roast [[Bullbo]]s and various other skulls, crates and jars which can be shot for additional points.
These secondary targets include a Scarecrow, two [[Rupee|Orange Rupees]] hidden in [[jar]]s, two roast [[Bullbo]]s and various other skulls, crates and jars which can be shot for additional points.
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==Trivia==
==Trivia==
*The "DANGER!" alert relates only to the horizontal proximity of enemies and other hazards. Consequently, standing directly under a Bulblin on a platform will still trigger the alert, even when there is no possibility it can shoot Link.
*The "DANGER!" alert<includeonly> in ''[[Link's Crossbow Training]]''</includeonly> relates only to the horizontal proximity of enemies and other hazards. Consequently, standing directly under a Bulblin on a platform will still trigger the alert, even when there is no possibility it can shoot Link.
*A dead Bulblin landing on Link will still trigger a 100 point penalty.
*A dead Bulblin landing on Link will still trigger a 100 point penalty.


{{Listbox|Link's Crossbow Training Stages}}
{{Cat|Link's Crossbow Training Stages}}
{{Cat|Link's Crossbow Training Stages}}

Latest revision as of 16:17, December 23, 2020

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Arbiter's Grounds: Ranger
Bulblin Hideout Raid
Link's Crossbow Training 1-3 - Practice title.png

Number

1-3

Games

Location

Game Type

Ranger (Free Movement Combat)

Time Limit

90 seconds

Previous

Next

Enemies

Bulblins (25)

"Move using the Control Stick and defeat the 25 Bulblins"

— In-Game Description

Arbiter's Grounds: Ranger (Bulblin Hideout Raid in the European/Australian version) is the third and final stage of Level 1 in Link's Crossbow Training. It is a "Ranger" stage played in third person, where Link can be seen by the player, and can move freely throughout the area.

The primary targets are 25 Bulblins scattered throughout the stage, including Bulblin Archers stationed on tall scaffolds - these give 150 points a piece, plus killing all 25 will give a bonus of 500 points times a multiplier. Being hit by a Bulblin or fire arrow will trigger a 100 point penalty and reset the multiplier. The timer does not end when all Bulblins are downed, and any time left over can be spent on secondary targets.

These secondary targets include a Scarecrow, two Orange Rupees hidden in jars, two roast Bullbos and various other skulls, crates and jars which can be shot for additional points.

Gallery

Trivia

  • The "DANGER!" alert relates only to the horizontal proximity of enemies and other hazards. Consequently, standing directly under a Bulblin on a platform will still trigger the alert, even when there is no possibility it can shoot Link.
  • A dead Bulblin landing on Link will still trigger a 100 point penalty.