A Link to the Past Glitches: Difference between revisions

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==Backdoor Lockup==
'''instructions'''
1. Go to Spectacle Rock.
2. Position Link directly above the cave seen below the rock. (He must be aligned perfectly - use the Hookshot or other items to test).
3. Face north.
4. Hold B.
5. Walk backwards off Spectacle Rock and into the cave.
Link will enter the cave in a rather glitched way, and when the next scene is loaded, Link will be completely frozen (no controls work). The only way out of this is to save and quit.


==Blue Shield Glitch==
==Blue Shield Glitch==
In the [[Dark World]], Link will come across an enemy known as a [[Pikit]]. If Link has the [[Fire Shield]] and allows the Pikit to steal it using his tongue, Link can then use the [[Ether Medallion]] to freeze the Pikit. After defeating the Pikit with his [[sword]], Link will get back his Fire Shield, but it will be blue due to the use of the Ether Medallion. It will remain blue until Link enters a [[dungeon]].
In the [[Dark World]], Link will come across an enemy known as a [[Pikit]]. If Link has the [[Fire Shield]] and allows the Pikit to steal it using his tongue, Link can then use the [[Ether Medallion]] to freeze the Pikit. After defeating the Pikit with his [[sword]], Link will get back his Fire Shield, but it will be blue due to the use of the Ether Medallion. It will remain blue until Link enters a dungeon.


==Boomerang Glitch==
==Boomerang Glitch==
In [[Kakariko Village]], go to the longest east-west road which is directly above the [[Kakariko Inn]]. Line up directly underneath the door with grass blocking the entrance to the building and throw your boomerang to the east. As quick as possible use the [[Pegasus Boots]] and head west. Keep running until you hit the tree barrier. Your boomerang will be traveling from west to east cross-screen. The Boomerang will be traveling very quickly and it will go through buildings, fences and any other obstacle. After a while, the boomerang will slow and, if you wait long enough, will return to you. If you have the [[Magical Boomerang]] then some pieces of scenery may turn into cut-down bushes, this will not change if you will be able to walk through them. The glitch will end when you walk to a different screen, enter a building or let the boomerang return to you. This glitch works best after the man who runs away from you leaves.
In [[Kakariko Village (A Link to the Past)|Kakariko Village]], Link should go to the longest horizontal road which is directly above the [[Kakariko Inn]]. The player should line up directly underneath the door with grass blocking the entrance to the building and throw their boomerang to the east. As quick as possible, the [[Pegasus Boots]] should be used to head west. Link should continue running until he hits the tree barrier. Your boomerang will be traveling from west to east across the screen. The Boomerang will be traveling very quickly and it will go through buildings, fences, and other obstacles. After a while, the boomerang will slow and, if the player waits long enough, it will return to them. If Link has the [[Magical Boomerang]], then some pieces of scenery may turn into cut-down bushes: this will not change if Link walks through them. This glitch will end when Link enters a different screen, building, or if the boomerang is returned. This glitch works best after the [[Running Man]] has run away.


==Beetle Room Slip==
==Bumper Glitch==
In the Palace of Darkness, if the blue tiles are down, go to the far right side of the room full of Hardhat Beetles. Align Link to the side of the blue tile and in the center of the rail closest to the switch. Throw the Magical Boomerang at an angle. Usually, the boomerang reaches its range limit when it is about to hit the switch, but if done correctly, the boomerang will go slightly past the limit and hit the switch. When the blue tiles go up, Link will either be flashing and standing inside the blue tile or he will be standing behind it. Make sure that the Hardhat Beetles are killed and be sure to stand in the center of the rail. This can be used to quickly get the small key in the dark maze and the Magic Hammer on the platform just outside the maze.  
[[File:Skull_Woods.png|right]]
For this glitch, Link must be in [[Skull Woods (A Link to the Past)|Skull Woods]]. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.
{{Clear}}


==Bounce-Slash==
==Fake Flippers==
Before jumping off of a ledge, charge the Spin Attack and dash with the Pegasus Boots. Make sure there is an enemy in attack range and continue dashing while still holding B. Link will jump off the ledge, strike the enemy and bounce back to the ledge where he jumped off of.
{{Main|Fake Flippers}}
Fake Flippers allows Link to swim in deep water before acquiring the [[Flippers]]. The glitch is only doable while playing the Japanese 1.0 version of the game.


This is useful for killing the Hardhat Beetles in the Palace of Darkness, but make sure there is a rail behind Link. However, this will not work if attempting to damage Moldorm in the Tower of Hera because his tail is his weak point and he guards his tail when Link is in front of him, but if Link happens to hit his tail, he will not bounce back from Moldorm.  
==Mirror Glitch==
In the [[Dark World]] on [[Death Mountain]], if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically [[warp]] him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and gets items that he would not be able to obtain at this point in the game.


==Bouncing Bushes==
==Princess Zelda Clone==
If Link dashes dead center in between two directly adjacent bushes both will be "slashed" simultaneously, make a "boing" sound as if a spring-type mechanism were activated and make Link fall backward as if he had collided with a solid wall. An ideal place to test this is in the Hyrule Castle courtyard from where Link exits the Underground passage where Link discovered his dying uncle in.  
[[File:ZeldaCloneGlitch.png|200px|right]]
Once [[Link (A Link to the Past)|Link]] has saved [[Zelda (A Link to the Past)|Princess Zelda]], he can find a ledge to jump off in the castle. Right as he jumps, the player should open the pause menu and choose the ''save and quit'' option. When the game restarts, Link must get hit by the [[Ball and Chain Soldier]]. This should allow him to clip through the wall above. To finish this glitch, Link should walk up a few screens until he arrives in the room with [[Agahnim]]. Zelda will still be behind you and she will also be laying down in the bed in front of Agahnim during the cutscene.
{{clear}}
==Princess Zelda Clone Variation - Shortcut to the Triforce==
Before Link saves [[Zelda (A Link to the Past)|Princess Zelda]], he should jump off one of the ledges in the main room. Right as he jumps, the player should open the pause menu and choose the ''save and quit'' option. When the game restarts, Link should go back into the castle, without being hit, and enter the upper layer of the left room. He should go up to the first window on the left and tap it with his sword.  The blue soldier will hit Link, allowing him to clip into the wall. Link can then traverse out-of-bounds in the castle until he reaches the Triforce room. This glitch allows the player to beat the game in a very small amount of time, resulting in this glitch not being used in most speedruns, since it is not very entertaining to watch; or speedrun.


{{Cat|A Link to the Past}}
{{Cat|A Link to the Past}}

Latest revision as of 14:53, March 18, 2023

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Blue Shield Glitch

In the Dark World, Link will come across an enemy known as a Pikit. If Link has the Fire Shield and allows the Pikit to steal it using his tongue, Link can then use the Ether Medallion to freeze the Pikit. After defeating the Pikit with his sword, Link will get back his Fire Shield, but it will be blue due to the use of the Ether Medallion. It will remain blue until Link enters a dungeon.

Boomerang Glitch

In Kakariko Village, Link should go to the longest horizontal road which is directly above the Kakariko Inn. The player should line up directly underneath the door with grass blocking the entrance to the building and throw their boomerang to the east. As quick as possible, the Pegasus Boots should be used to head west. Link should continue running until he hits the tree barrier. Your boomerang will be traveling from west to east across the screen. The Boomerang will be traveling very quickly and it will go through buildings, fences, and other obstacles. After a while, the boomerang will slow and, if the player waits long enough, it will return to them. If Link has the Magical Boomerang, then some pieces of scenery may turn into cut-down bushes: this will not change if Link walks through them. This glitch will end when Link enters a different screen, building, or if the boomerang is returned. This glitch works best after the Running Man has run away.

Bumper Glitch

Skull Woods.png

For this glitch, Link must be in Skull Woods. In this specific room (see picture) Link must charge up his sword and position himself just right, where he is caught bouncing in the two bumpers. While bouncing back and forth a Floormaster should come down and try to attack him. Link should then use the spin attack to kill it. Once the player has repeated this a few times, they should walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, and he can also fall and die in random spots of the dungeon.

Fake Flippers

Main article: Fake Flippers

Fake Flippers allows Link to swim in deep water before acquiring the Flippers. The glitch is only doable while playing the Japanese 1.0 version of the game.

Mirror Glitch

In the Dark World on Death Mountain, if Link travels down to where the broken bridge would be and use the mirror against the wall, he will then be transported to the Light World. By moving very slightly to the right the portal will automatically warp him back to the Dark World. Next, Link shouldn't move, but warp back to the Light World, where he should step out of the portal, charge up his sword and slowly move back into the portal again. This glitch enables him to go past the ledge, and he gains access to an area of the Dark World and gets items that he would not be able to obtain at this point in the game.

Princess Zelda Clone

ZeldaCloneGlitch.png

Once Link has saved Princess Zelda, he can find a ledge to jump off in the castle. Right as he jumps, the player should open the pause menu and choose the save and quit option. When the game restarts, Link must get hit by the Ball and Chain Soldier. This should allow him to clip through the wall above. To finish this glitch, Link should walk up a few screens until he arrives in the room with Agahnim. Zelda will still be behind you and she will also be laying down in the bed in front of Agahnim during the cutscene.

Princess Zelda Clone Variation - Shortcut to the Triforce

Before Link saves Princess Zelda, he should jump off one of the ledges in the main room. Right as he jumps, the player should open the pause menu and choose the save and quit option. When the game restarts, Link should go back into the castle, without being hit, and enter the upper layer of the left room. He should go up to the first window on the left and tap it with his sword. The blue soldier will hit Link, allowing him to clip into the wall. Link can then traverse out-of-bounds in the castle until he reaches the Triforce room. This glitch allows the player to beat the game in a very small amount of time, resulting in this glitch not being used in most speedruns, since it is not very entertaining to watch; or speedrun.