The Legend of Zelda: A Link to the Past

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A Link to the Past
A Link to the Past Title.png
ALTTP-Box-Art.jpg
Release

Platform

Date

Japan November 21, 1991
North America April 13, 1992
Europe September 24, 1992

North America December 2, 2002
Japan March 14, 2003
Europe March 28, 2003
Australia March 28, 2003

Japan December 2, 2006
North America January 22, 2007
Europe March 23, 2007
Australia March 23, 2007

Europe December 12, 2013
North America January 30, 2014

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

The Legend of Zelda: A Link to the Past was the third installment in The Legend of Zelda series, originally released in 1992 on the SNES. In 2002, it was ported onto the Game Boy Advance, and on January 22, 2007, it was re-released on the Wii Shop Channel's Virtual Console for 800 points. It has sold 4.61 million copies worldwide.[1] This was a revolutionary The Legend of Zelda game as it brought Link from 8-bit form to 16-bit form. It was also the first Zelda game to include the Master Sword, the typical three then some more dungeon layout, famous locations like Kakariko Village and Lake Hylia, a plot twist in the middle of the game, and variation of musical selections. This game can be said to have kick-started the series.

In 2013, a sequel to A Link to the Past was released on the Nintendo 3DS, entitled A Link Between Worlds.

Contents

Overview

Learning from their experiences from the previous two games in the series and perfecting the "Zelda formula," Nintendo delved into the development of the upcoming title for the Super Nintendo Entertainment System (SNES). Released in Japan at the end of 1991 and for international release near the end of the next summer, A Link to the Past was a work of art that quickly climbed the ladder of the highest rated games and for many fans, was the Zelda game that got them into the series in the first place.

Returning to the overhead perspective, A Link to the Past featured tons of new enemies, items, characters, and an enchanting plot that was miles ahead of the previous installments. This game introduced a dual world mechanic in which Link could travel between the Light World (normal) and the Dark World (a twisted parallel dimension), able to go between the two worlds in order to unlock secrets and progress to new areas. Simply put, the game was massive, containing over twelve dungeons and two versions of each area of the Overworld due to the duel-world feature, promoting hours of adventure and more in-depth puzzles to solve.

Nintendo had narrowed down what had made the first game in the series such a success and expanded upon it, creating an innovative, immersive experience that holds its place as one of the best games for the SNES and even more so, one of the highest rated games of all time.

Nearly ten years later, the game was released again for the Game Boy Advance, containing another stand-alone game on the cartridge called Four Swords. On this cartridge, A Link to the Past was updated with a couple changes including sound effects for Link's actions, updated dungeons, and characters. A Link to the Past also became available for purchase on the Wii Virtual Console at a later date.

Story

Main article: A Link to the Past Story

Characters

Races

Main article: A Link to the Past Races

Enemies

Bosses

Items

  • Equipment
  • Items
  • Inventory
  • Quest
  • Pick-Up
  • Dungeon

Locations

Main article: A Link to the Past Locations

Dungeons

Glitches

Main article: A Link to the Past Glitches

Other Media

Screenshots

Videos


Japanese - The Zelda Dance! Commercial

Game Intro

References

  1. RPGamer - Japandemonium - Xenogears vs. Tetris