One of most intriguing aspects of the Zelda series is the developers’ resistance to making direct sequels. While there have been a handful of Zelda sequels, most of the games can stand on their own in terms of art style, game world, and narrative. Even the direct sequels in the Zelda series like Zelda II and Majora’s Mask play remarkably different from their predecessors or take place in exciting new worlds. The resistance to sequels is part of what makes Tears…