The Wizzrobe is a common enemy seen throughout The Legend of Zelda series, having been around since the original The Legend of Zelda. Their appearance has changed between games, but their attack pattern stays the same. It will teleport around the room while casting magic at the player.
The Legend of Zeldadungeons in The Legend of Zelda. There are two color varieties, red and blue, blue being the harder of two. Red Wizzrobes attack Link with a fire spell whereas their blue counterparts are less predictable, warping across rooms. Due to not reversing direction, the optimal approach to defeating a Blue Wizzrobe is to attack from behind. The Magical Shield may block Wizzrobe. Other than the sword, only bombs can damage Wizzrobes.
A Link to the PastMisery Mire, the sixth dungeon found in the Dark World. These enemies appear in a very similar fashion as they had in the previous two Zelda titles. They will appear, shoot a beam towards Link, and then fade away. After a few moments, they will appear once again. Each time they appear, they will face the direction that is closest to where Link is.
The beams that Wizzrobes shoot out can be quite dangerous as even if Link has the Blue Mail, the beams will still do two full hearts of damage. Fortunately these Wizzrobes aren't too difficult as a single slash from the Master Sword will defeat them.
A Purple variant of the Wizzrobe can be found deep within Ganon's Tower. Despite its Purple robe and skull face, this Wizzrobe is identical to the standard Wizzrobe. At this point in the game, Link can also use the Cane of Somaria to defeat multiple Wizzrobes at a time by causing the block to burst.
Wizzrobes in Link's Awakening bear a striking resemblance to their A Link to the Past counterparts. As in The Adventure of Link, the sword does no damage against them. Link must utilize bombs or arrows to exterminate the vermin.
It's a Wizrobe.
Link first encounters two Wizzrobes in Snowhead Temple as the guardian of the Fire Arrows and the Boss Key. As one of the three Mini-Bosses in the Ancient Castle of Ikana, Link once again fights a Wizzrobe. This time, however, once defeated, Link isn't rewarded with anything. Link also encounters the Wizzrobe in Stone Tower Temple and the Secret Shrine.
The Wizzrobes in Snowhead Temple and the Secret Shrine use ice magic to attack Link. This will freeze Link and the floor. Even if Link avoids the actual ice, he could potentially be frozen by the ring of frost that forms from his magic. However, the Wizzrobes in Ikana Castle and Stone Tower Temple use fire magic that will bursts into several smaller fireballs and will also take more damage to defeat.
The Wizzrobe will teleport itself through the four pads which are located throughout the room. If Link gets too close to the Wizzrobe as it is appearing, it will teleport to another pad. It will try to attack Link by shooting out ice or fire. Once it has warped, Link should attack the Wizzrobe by using the Sword, Bow, Bombs, Blast Mask, or becoming Goron Link before it has a chance to attack him. Once Link has done enough damage to the Wizzrobe, it will split in four, meaning three of the four Wizzrobes are illusionary copies. Now, the real Wizzrobe will not teleport away if Link gets to close to it while still appearing, making the battle easier for Link. Link can use the map to detect which Wizzrobe is the real one or simply look at each Wizzrobe; the real one looks less like an illusion than the rest.
Once Link obtains the Mirror Shield, he can reflect the Wizzrobe's magic spells back at it. However, it isn't too useful due to the Wizzrobe disappearing quickly, but the spell has to be reflected close to the Wizzrobe.
Oracle of Ages
Oracle of Seasons
The Wind Waker
Wizzrobes in The Wind Waker resemble toucans and emit screeching noises when Link approaches. They are more intelligent than previous counterparts. The first encounter with this foe occurs in the Tower of the Gods. They also populate the Wind Temple, Hidden Holes, towers scattered across the Great Sea, and the Savage Labyrinth.
There are three varieties of Wizzrobe present in the game. Regular Wizzrobes shoot fire in three direction. Blue Wizzrobes behave in much the same way but done a blue tunic instead and are located solely in the Great Sea, Wizzrobes' first appearance in the Overworld. Yellow Wizzrobes are able to summon enemies. They have twice as much health as other variants.
The Minish CapThe Minish Cap there are three types of Wizzrobe (Normal Wizzrobe, Ice Wizzrobe and Fire Wizzrobe). They are similar to their Four Swords and Four Swords Adventures counterparts. A strike with the Flame Lantern eradicates them instantly.
- Main article: Ice Wizzrobe
An Ice Wizzrobe is a Wizzrobe that will shoot ice beams at you which will freeze you. An effective way to kill an Ice Wizzrobe is to use a Flame Lantern and walk up to him. The Ice Wizzrobe will die instantly!
A Link Between Worlds
After a long absense, the Wizzrobe appears again in A Link Between Worlds. They are found in numerous of the late game dungeon, and are as challenging as ever.
|This article describes a subject that is or may be outside the core Zelda canon.|
These magical foes attack from afar. They've only got one trick up their loosely hanging sleeves, and that's...well, magic!
Wizzrobe appear in Battle Quest as one of the bosses and later as a reoccurring enemy. Later in the quest, Wizzrobe appear in a stronger armored form.
A swordsman's battle with Wizzrobe is one of the many Dead Man's Volley fights that are reoccurring throughout the Zelda series. Wizzrobe will toss a ball in Link's direction and Link will need to slash his sword to hit the ball back. Wizzrobe will then hit the ball back towards Link, with this pattern repeating several times. Each time Wizzrobe hits the ball back, the speed at which it reaches Link will change, sometimes coming extremely fast, while other times come at a very slow rate. A standard Wizzrobe will need four hits to be defeated, while its stronger armored variety will take six hits to defeat.
Wizzrobes conjure Keese to attack archers. The Wizzrobe usually flies around too fast to aim with much accuracy, but it's stunned for a few seconds after getting its magic reflected back at it by a swordsman, giving time for a charged shot or two.