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The Legend of Zelda
The Adventure of Link
In this game, boulders simply fly slowly back and forth in deserts. Since Link can't kill them, he must jump over them or blocking them with his shield. Blocking them with the shield can usually be more effective than jumping over them and such.
|Enemy Habitat||Deserts of Western Hyrule|
|Combat Data|| •Cannot be attacked|
•Removed with Thunder
A Link to the Past
Boulders in A Link to the Past appear in an almost identical fashion as they did in The Legend of Zelda. They will appear exclusively in the mountainous region of Death Mountain. Often accompanied by Deadrock, boulders can be quite difficult to avoid without taking some damage.
These rocks can be found at the north-western part of Koholint Island, near the entrance to Turtle Rock. Boulders will fall from the top of the screen and bounce around the mountainous terrain. Avoiding these boulders is only challenging if Link is trying to climb a staircase. There is no way to defeat a boulder. It may be fastest to get hit on purpose and continue on Link's way, instead of trying to dodge them. Luckily, boulders only do half a heart of damage, so Link is not in danger of dying unless his hearts are very low.
Ocarina of Time
Boulders appeared in many areas in the world. They don't really move at all, acting like resilient obstacles, blocking areas of ingress to Link. Normal boulders can be destoyed with Bombs to clear the way for Link.
Oracle of Ages
Boulders can be found on Restoration Wall near Symmetry City, they fall from holes at the top of the wall and try to hurt Link when he are climbing it. They can be quite pesky, especially if Link have lower heart levels. Link must try to steer out of the way to avoid these boulders since he can't defeat them.
The Minish Cap
This explosives-filled boulder is made for rolling down slopes. I highly suggest you shoot it BEFORE it reaches you.
In Battle Quest, Boulders first appear in Road to the Goron Mines, rolling down slopes. They are especially dangerous since they are packed with explosives. The explosives must be struck by the archer before reaching the players in order to avoid damage.