Swamp Palace (A Link to the Past): Difference between revisions
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{{Specify|this=the [[Dark World]] dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''|other=the second dungeon in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''|link=[[Midoro Palace]]}} | {{Specify|this=the [[Dark World]] dungeon in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''|other=the second dungeon in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''|link=[[Midoro Palace]]}} | ||
{{ | {{Infobox|dungeon | ||
|name = Swamp Palace | |name = Swamp Palace | ||
|image = [[File:Swamp Palace Entrance Concept Art.jpg|225px|center]]<br>Artwork of the Swamp Palace | |image = [[File:Swamp Palace Entrance Concept Art.jpg|225px|center]]<br>Artwork of the Swamp Palace |
Revision as of 18:52, April 11, 2013
- This article is about the Dark World dungeon in A Link to the Past. For the second dungeon in The Adventure of Link, see Midoro Palace.
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The Swamp Palace is the second dungeon in the Dark World (the sixth overall) in A Link to the Past. The dugeon is located in the Great Swamp, which is south from Link's house, or the Bomb Shop in the Dark World. Here Link obtains the Hookshot where he continues to use it throughout the rest of the dungeon, including against the boss Arrghus, a giant one-eyed jellyfish. After defeating him Link gains his second Crystal in which one of the Seven Maidens resides in along with another Heart Container.
Lore
"The Swamp Palace featured many indoor canals. The challenge that Swamp Palace explorers faced was to find a way to fill the canals with water so that they could swim over the obstacles on the canal floors"
"When explorers entered the Swamp Palace, they were unable to cross the empty indoor canal because of its steep, shear sides. The key to getting to the other side was understanding the connection between the Light and Dark Worlds. Standing just outside of the palace, adventurers would warp to the Light World Watergate and pull the switch inside, allowing the water toflow. Then they would return to the Swamp Palace in the Dark World and swim across the water-filled canal."
"Warrior Washout"
"It is believed that the canals in the Swamp Palace were built as a safety measure. If enemy warriors attempted to cross the canals and steal the palace treasures, the palace residents could pull a switch, fill or drain the canals and keep away the intruders."
"When the Dam Broke"
"The empty canals were impossible to cross because the ladders were out of reach and obstacles often blocked the way. Adventurers sought out switches so that they could let the water flow."
--Nintendo Power Player's Guide