A Link to the Past Characters: Difference between revisions

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}}They have inherited the ability to foretell the future from their ancestors. The crystal balls they use have been passed down from generation to generation.
}}They have inherited the ability to foretell the future from their ancestors. The crystal balls they use have been passed down from generation to generation.


===Giant Catfish===
{{Character
|image = [[File:Lttp_catfish.gif‎]] ‎<br />[[Catfish]]
|race = Fish, possibly Cursed
|location = [[Lake of Ill Omen]]<br />
}}Throw something into his circle and he will give you the [[Quake Medallion]].




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|location = [[Village of Outcasts]]<br />
|location = [[Village of Outcasts]]<br />
}}
}}
===Kiki===
{{Character
|image = [[File:Lttp_kiki.gif‎]]<br />[[Kiki]]
|race = [[Monkey]]<br />
|location = Outside the [[Palace of Darkness]]<br />
}}Kiki is a monkey, who dwells in the maze near the Palace of Darkness, the first dungeon after entering the Dark World. When going through the maze, Kiki begins following you. Kiki tells Link that he can get him inside of the Palace, but he requires 10 Rupees to do so. When Link gets to the Palace of Darkness, he finds that the gate is closed. Kiki then offers to open the gate, but at the cost of 100 rupees. If Link says yes, then Kiki will go to the top of the Palace and press a switch, opening the door. However, if Link says no, then Kiki will go away, and Link must repeat the process, and pay him 10 more rupees. Kiki cannot be seen after this, but he is seen at the credits after beating the game.





Revision as of 18:18, November 13, 2012

Ganon

Template:Character The name of this king of thieves is Ganondorf Dragmire, alias: Mandrag Ganon, which means Ganon of the Enchanted Thieves. Discovering the gate to the Golden Land by accident his gang of thieves found the Triforce. He vanquished all of his own followers in a battle over it and made his wish. He now Rules the Golden Land and causes havoc in the Kingdom of Hyrule.


Bomb Shop Owner

Template:Character The bomb merchant is a green alien-looking guy who has a snout like an anteater that he uses to puff air out of. His place of business is located in a building in the Dark World where Link's house is at in the Light World.

Just as his name implies, he sells bombs and will come up with a more explosive bomb later called the Super Bomb. This bomb is a huge, red bomb and costs 100 rupees. Link must use this bomb to gain access to the Mysterious Pond inside of the Pyramid of Power and talk to the Cursed Fairy and she'll grant him the Silver Arrows and the Golden Sword, if he throws his sword into the water.


Dark World Shopkeepers

Template:Character These guys are found in many shops throughout the Dark World. They all have the appearance of what appears to be a large brown mouse wearing purple or yellow clothing. They sell a variety of items that are essential to Link's quest. The shops that are manned by these shopkeepers are found in the Village of Outcasts (where Kakariko Village is in the Light World), south of the Lake of Ill Omen (the Magic Shop's location in the Light World), and directly west of the Pyramid of Power.





Digging Game Operator

Template:Character This character runs the Village of Outcasts Digging Game. It is located in the Dark World in the area where the maze in Kakariko Village is. To play the game, Link must pay 80 rupees and depending on whether or not Link has the Shovel, the operator may or may not provide him with the shovel he is holding. Link is given 30 seconds to dig at any spot he wishes and can dig up a variety of things: rupees, stock items, and even a Piece of Heart.




Dwarven Swordsmiths

Template:CharacterThese guys are two men who reside in the far right side of Kakariko Village and work as swordsmiths for a living. They discourage people from attempting to temper a sword on their own seeing as they are the only professionals around. When Link first goes to meet them, he only finds one of the swordsmiths at the house, tinkering away at a piece of metal. He tells Link that he can't temper his sword at the moment because his partner has not returned.

After Link obtains the Titan's Mitt from Thieves' Town dungeon and heads to the southern part of the Village of Outcasts, he will find a strange frog who is trapped behind some black stones. Using the Mitt, Link removes the stones that are in the way in order to set him free. After Link talks to him, he finds out that the frog is the missing swordsmith. The frog then requests that Link take him back home.

Using the Magic Mirror, Link transports the two back to the Light World and takes the other swordsmith (who is now back to normal) to his home. Once there, the two swordsmiths are overjoyed to have found each other and as a reward they offer to temper Link's sword the next time he comes by. When Link comes by again, the two are ready to temper his sword. They give him a big discount and let him pay only 10 rupees as a thank you and with the Hero's permission they begin their work. Once Link returns once more he finds that the sword has been tempered in a red and much more powerful sword than he had before.

During the Ending, the swordsmiths are seen working in their Smithy.

Flute Boy

Template:CharacterThis young man is a citizen of Kakariko Village who has been missing for some time. He has a father who greatly misses him and wishes that he would return. He loved the play the Flute in the field near the village with the animals listening before he disappeared. Despite his disappearance, his "ghost" appears in the same field atop a stump located in the center. He will play the Flute for the animals surrounding him and when Link gets too close to him, the ghost will disappear and the animals will scatter.

After Link gets sent to the Dark World by Agahnim, he encounters the real Flute Boy who is found in the Dark World's version of the field. He has the appearance of a tree-like creature and he longs to return to the Light World and see his father again. Seeing Link, he asks him to go back to the Light World to find his Flute. He gives him a Shovel to use to find it since he buried it with some seeds before he left to search for the Golden Power.

Respecting his wish, Link uses the Magic Mirror to travel back to the Light World and begins digging in the flowers of that field he used to be in to find the Flute. He finally finds it in one of the flower patches in the top left corner of the field. With the Flute in his possession, he returns to the Dark World and shows the boy his Flute. The boy is happy to see it and finds that he can't play it anymore. He asks Link to play it for him as he knows that his time is coming soon and he wants to hear the notes that he once played on the Flute one last time. After Link finishes playing, the boy slowly turns into a tree and because of this his spirit is unable to continue reappearing in the Light World anymore.

The Flute Boy is last seen during the ending credits sitting in the field with his father and being surrounded by animals while playing his Flute once more.


Flute Boy's Duck

Template:CharacterThis duck belongs to the Flute Boy and becomes a great ally to Link. It is found after Link plays the Flute in Kakariko Village's square (where the weather vane is). It appears in the spot where the wooden bird atop the weather vane was sitting.

After Link awakens it, it is able to take Link to eight locations throughout the Light World. Some of these locations are found near entrances to the Dark World. It makes another appearance when the duck transports Link from Ganon's Tower to the top of the Pyramid of Power.

In the ending credits, the duck is seen flying around in Kakariko Village.



Fortune Tellers

Template:Character

Template:CharacterThey have inherited the ability to foretell the future from their ancestors. The crystal balls they use have been passed down from generation to generation.



Treasure Chest Game Shop Owners

Game of Chance Shop Owners

Template:Character


Mad Batter

File:Lttp madbatter.gifMad Batter






Talking Trees

File:Lttp bigtree2.gif





Archery Game Owner

File:Lttp drummer.gif





Soldiers

File:Lttp soldier2.gif File:Lttp soldier.gif

Storytelling Creatures

File:Lttp talker liltree.gif File:Lttp talker bug.gif File:Lttp talker bird.gif File:Lttp octo.gif

Thieves

Template:Character


Fairies

Template:Character


The Seven Maidens

Template:CharacterPrincess Zelda is one of them, and two of them share the same sprite. Blind the Thief is a different one, with red (not yellor or white) just below his face.


The King of Hyrule

Template:CharacterWhen trouble struck Hyrule he sought the help of an unknown and mysterious wizard.