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The '''Master Sword''' is a recurring [[Sword]] in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. Also known as the '''Sacred Sword''', the '''Blade of Evil's Bane''', or the '''Sword that Seals the Darkness''', it is the signature weapon of [[Link]] and one of the most integral parts of both the character's visual identity and the franchise as a whole.
'''The Legend of Zelda''', originally released in Japan as '''The Hyrule Fantasy: Zelda no Densetsu''', is an action-adventure game developed by [[Nintendo]] for the [[Famicom Disk System]] and [[Nintendo Entertainment System]]. The first entry in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], the game is set in the fictional kingdom of [[Hyrule]] and stars [[Link (The Legend of Zelda)|Link]], a young boy who aims to reassemble the [[Triforce of Wisdom]] and save [[Zelda (The Legend of Zelda)|Princess Zelda]] from [[Ganon]]. Link is controlled from a top-down perspective and navigates throughout the overworld and various [[Dungeon]]s, defeating [[Enemies]] and uncovering secrets along his journey.


==Overview==
Designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]], the game was released in Japan in February 1986, as a launch title for the Famicom. North American and European copies were released more than a year later, making ''The Legend of Zelda'' the first home console game to include an internal battery in the US for saving data. This version was later released in Japan in 1994, under the title '''The Hyrule Fantasy: Zelda no Densetsu 1'''. The game received ports for the [[Nintendo GameCube]] and [[Game Boy Advance]], and was available via the [[Virtual Console]] on the [[Wii]], [[Nintendo 3DS]], and [[Wii U]]. It was also one of 30 games included on the NES Classic Edition system, and is also playable on [[Nintendo Switch]] through the [[Nintendo Switch Online]] service.


==Location and uses==
''The Legend of Zelda'' was a critical and commercial success, selling over 6.5 million copies, launching ''The Legend of Zelda'' franchise, and regularly being cited as one of the greatest games of all time. A sequel, ''[[Zelda II: The Adventure of Link]]'', was first released less than a year after the Famicom release, with numerous additional successors and spin-offs in the decades since its debut.
===A Link to the Past===


===Ocarina of Time===
The Master Sword is Adult Link's default weapon. It deals double damage compared to the [[Kokiri Sword]] and has a longer reach; Additionally, the Master Sword is the only weapon which deals


===Breath of the Wild===


===Tears of the Kingdom===
'''Zelda II: The Adventure of Link''' is an action role-playing game developed and published by [[Nintendo]] for the [[Famicom Disk System]] and [[Nintendo Entertainment System]]. A direct sequel to ''[[The Legend of Zelda]]'', the game was released in Japan on January 14, 1987—less than a year after the original Japanese release of ''The Legend of Zelda'' and seven months before the North American release of the original. ''Zelda II'' received North American and PAL region ports in late 1988, almost two years after the initial Japanese release.
In ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'', the Master Sword was returned to its pedestal sometime after the events of ''Breath of the Wild'', to recharge following Calamity Ganon's defeat. When [[Gloom]] begins to leak from [[Beneath Hyrule Castle]], Link and Zelda retrieve the sword to use during their investigation; The Great Deku Tree explains that the Master Sword has been restored to its full power, and reveals that it has the ability to grow stronger when exposed to sacred light, potentially with no limit. Later, when the two confront Ganondorf's mummified body in the [[Imprisoning Chamber]], Link attempts to use the Master Sword to block a steam of Gloom directed at Zelda; The Gloom corrodes and shatters the blade into pieces, although the tip cuts Ganondorf's cheek as it flies off. Ganondorf recognizes the Master Sword for what it is and expresses disappointment at having defeated Link so easily; When the [[Upheavel]] begins and Zelda falls into the chasm below, Link tosses the destroyed Master Sword aside to try and save her.


When Link recovers in the [[Room of Awakening]], he finds the '''Decayed Master Sword''' stuck in a nearby rock, with only the hilt and decayed ricasso still intact. In this state, the Master Sword has lost all of its power, with a base damage of 1 and a durability of 5; It cannot be [[Fuse|fused]], and will not recharge after running out of energy, making it the worst weapon in the game. However, it is required in order to get past several vine walls that block Link's path in the Room of Awakening. Later, after Link passes through the [[Temple of Time (Tears of the Kingdom)|Temple of Time]], he discovers a pedestal with a glowing yellow light shining from it; The Master Sword instructs him to place it on the pedestal. When Link does so, the blade is sent back in time via [[Recall]], where it is retrieved by Zelda in the distant past.
A direct sequel to the original game, ''Zelda II'' is set several years after the first game and once again features [[Link (The Legend of Zelda)|Link]], now a teenager, as he embarks on another quest across [[Hyrule]] to save [[Zelda (The Adventure of Link)|Princess Zelda]], an ancestor of the original Zelda who has been placed under a sleeping spell. For much of the franchise's three-decade history, ''Zelda II'' would serve as the only technical sequel to the first game, since all other ''Zelda'' games were either prequels to the original or set in alternate timelines, according to the [[Zelda Timeline|offical ''Zelda'' timeline]]. This status would remain unbroken until the release of ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' in 2017 and ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'' in 2023.


The Master Sword assures Zelda that Link is safe in the present, and that it was sent back so that it could recover its strength to face Ganondorf. Now understanding why she was sent back in time, Zelda comes up with a plan to [[Draconification|draconify]] herself, enabling the Master Sword to absorb sacred light over millennia and return to its former glory. After [[Mineru]] seals her spirit in the [[Purah Pad]], the rest of the [[Seven Sages]] promise to pass on their abilities to their descendants, and the [[Great Sky Island]] is equipped with everything Link needs to recover, Zelda swallows a [[Secret Stone]] and transforms into the [[Light Dragon]], the Master Sword becoming embedded in a growth on her forehead.
''Zelda II'' was a critical and financial success, introducing concepts such as the [[Magic Meter]] and [[Dark Link]] which would become commonplace in future instalments, although the role-playing elements, such as experience points and limited lives, have not been used since in canonical games. A prequel, ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', was released for the [[Super Famicom]] and [[Super Nintendo Entertainment System]] in 1990.
 
In the present, after Link awakens Mineru, she advises that he recover the Master Sword. To locate the blade, Link must defeat the [[Phantom Ganon]] inside the [[Deku Tree Chasm]] and purge the Gloom-corrupted fog from Korok Forest; The recovered Great Deku Tree will then mark the Light Dragon's current position on the map. When Link attempts to pull the Master Sword, the Light Dragon reacts in pain and attempts to shake him off; Link needs at least two complete [[Stamina|Stamina Wheels]] to hold on until the Light Dragon calms down and the growth retracts. Once successful, Link draws the Master Sword; The decayed blade has been replaced with one made from the Light Dragon's crystal, and its power is restored. If Link did not already retrieve the Master Sword, he draws it during the battle against the [[Demon Dragon]].

Latest revision as of 11:05, June 13, 2024

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is an action-adventure game developed by Nintendo for the Famicom Disk System and Nintendo Entertainment System. The first entry in The Legend of Zelda series, the game is set in the fictional kingdom of Hyrule and stars Link, a young boy who aims to reassemble the Triforce of Wisdom and save Princess Zelda from Ganon. Link is controlled from a top-down perspective and navigates throughout the overworld and various Dungeons, defeating Enemies and uncovering secrets along his journey.

Designed by Shigeru Miyamoto and Takashi Tezuka, the game was released in Japan in February 1986, as a launch title for the Famicom. North American and European copies were released more than a year later, making The Legend of Zelda the first home console game to include an internal battery in the US for saving data. This version was later released in Japan in 1994, under the title The Hyrule Fantasy: Zelda no Densetsu 1. The game received ports for the Nintendo GameCube and Game Boy Advance, and was available via the Virtual Console on the Wii, Nintendo 3DS, and Wii U. It was also one of 30 games included on the NES Classic Edition system, and is also playable on Nintendo Switch through the Nintendo Switch Online service.

The Legend of Zelda was a critical and commercial success, selling over 6.5 million copies, launching The Legend of Zelda franchise, and regularly being cited as one of the greatest games of all time. A sequel, Zelda II: The Adventure of Link, was first released less than a year after the Famicom release, with numerous additional successors and spin-offs in the decades since its debut.


Zelda II: The Adventure of Link is an action role-playing game developed and published by Nintendo for the Famicom Disk System and Nintendo Entertainment System. A direct sequel to The Legend of Zelda, the game was released in Japan on January 14, 1987—less than a year after the original Japanese release of The Legend of Zelda and seven months before the North American release of the original. Zelda II received North American and PAL region ports in late 1988, almost two years after the initial Japanese release.

A direct sequel to the original game, Zelda II is set several years after the first game and once again features Link, now a teenager, as he embarks on another quest across Hyrule to save Princess Zelda, an ancestor of the original Zelda who has been placed under a sleeping spell. For much of the franchise's three-decade history, Zelda II would serve as the only technical sequel to the first game, since all other Zelda games were either prequels to the original or set in alternate timelines, according to the offical Zelda timeline. This status would remain unbroken until the release of Breath of the Wild in 2017 and Tears of the Kingdom in 2023.

Zelda II was a critical and financial success, introducing concepts such as the Magic Meter and Dark Link which would become commonplace in future instalments, although the role-playing elements, such as experience points and limited lives, have not been used since in canonical games. A prequel, A Link to the Past, was released for the Super Famicom and Super Nintendo Entertainment System in 1990.