Great Spin Attack: Difference between revisions
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The '''Great Spin Attack''' is found in both ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. In both games, if [[Link]] executes the [[Spin Attack]] 3 times in a row, he will start the Great Spin Attack. The spin trail turns orange, and Link spins for several seconds much faster than usual. Link can also be moved with the stylus while spinning because | The '''Great Spin Attack''' is found in both ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. In both games, if [[Link]] executes the [[Spin Attack]] 3 times in a row, he will start the Great Spin Attack. The spin trail turns orange, and Link spins for several seconds much faster than usual. Link can also be moved with the stylus while spinning because Link does not need to draw any more circles. It can be very useful to defeat a lot of enemies at once (since while doing the attack, Link is invincible and hurts any enemies that touch him), or to strike a [[boss]] multiple times during a timed stun (e.g. when stopping time using a [[Phantom Sphere]] while fighting [[Bellum]]). In both games, the [[Swordsman's Scroll]] is required to be able to execute this move. In ''Phantom Hourglass'', it is the reward for the game's [[Phantom Hourglass Trading Sequence|trading sequence]]. In ''Spirit Tracks'', Link must collect 20 [[Stamp Book|stamps]] and bring them back to [[Niko#Spirit Tracks|Niko]]. | ||
{{Cat|Skills}} | {{Cat|Skills}} |
Revision as of 14:21, January 6, 2015
Games | ||
How to Perform | Execute three Spin Attacks in a row | |
Effect | Rapidly spin while moving around, attacking a large area |
The Great Spin Attack is found in both Spirit Tracks and Phantom Hourglass. In both games, if Link executes the Spin Attack 3 times in a row, he will start the Great Spin Attack. The spin trail turns orange, and Link spins for several seconds much faster than usual. Link can also be moved with the stylus while spinning because Link does not need to draw any more circles. It can be very useful to defeat a lot of enemies at once (since while doing the attack, Link is invincible and hurts any enemies that touch him), or to strike a boss multiple times during a timed stun (e.g. when stopping time using a Phantom Sphere while fighting Bellum). In both games, the Swordsman's Scroll is required to be able to execute this move. In Phantom Hourglass, it is the reward for the game's trading sequence. In Spirit Tracks, Link must collect 20 stamps and bring them back to Niko.