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===Level 2===
===Level 2===
The second level of the Chambers of Insight has slightly more advanced mechanics, including how to defeat some of the more unique enemies found in ''Four Swords''.
*Lifting Objects - Link can Press A to pickup [[Grass]], a Rock, or a Pot. He can press A once again to toss it.{{Ref|"Press A when standing before a tuft of grass, a rock, or a pot to lift it. Press the button once more to throw it in the direction the hero is facing." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}} Larger rocks can be lifted, but Link will need to work with a partner.{{Ref|"If you and your partner approach one side of a large rock and combine your might, you will be able to lift it over your heads!" - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}} Link can even lift other Link's the same way. He can toss his partner across gaps, allowing them to reach further areas otherwise inaccessible.{{Ref|"You can even lift companions and throw them across gaps. When playing by yourself, try switching between the partners and controlling them seperately." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}  
*Lifting Objects - Link can Press A to pickup [[Grass]], a Rock, or a Pot. He can press A once again to toss it.{{Ref|"Press A when standing before a tuft of grass, a rock, or a pot to lift it. Press the button once more to throw it in the direction the hero is facing." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}} Larger rocks can be lifted, but Link will need to work with a partner.{{Ref|"If you and your partner approach one side of a large rock and combine your might, you will be able to lift it over your heads!" - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}} Link can even lift other Link's the same way. He can toss his partner across gaps, allowing them to reach further areas otherwise inaccessible.{{Ref|"You can even lift companions and throw them across gaps. When playing by yourself, try switching between the partners and controlling them seperately." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}  
*Fighting [[Hikkun]] - Some enemies will require Link to first pull them apart. Enemies known as Hikkun can be stunned with your sword, but Link will then need to pull them apart. Each partner will need to grab a side and pull, defeating the enemy.{{Ref|"There are some monsters you cannot defeat until you pull them from the left and right. Be wary of such beasts! When you are playing by yourself, try calling your partner over and then grabbing ahold." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}  
*Fighting [[Hikkun]] - Some enemies will require Link to first pull them apart. Enemies known as Hikkun can be stunned with your sword, but Link will then need to pull them apart. Each partner will need to grab a side and pull, defeating the enemy.{{Ref|"There are some monsters you cannot defeat until you pull them from the left and right. Be wary of such beasts! When you are playing by yourself, try calling your partner over and then grabbing ahold." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}  
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*Fighting [[Nokkun]] - Some enemies, such as [[Nokkun]] will require two Links to work together. After being stunned with a sword attack, one Link can pick up the Nokkun. Link can then toss the enemy towards another Link. While it is gliding down, it is vulnerable and the other Link can slash to defeat it.{{Ref|"There are some enemies you can lift over your head and throw. When their shell is open, that is your oppurtunity to attack! When you are playing by yourself, just like before, try calling your partner over and then lifting and throwing them." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}
*Fighting [[Nokkun]] - Some enemies, such as [[Nokkun]] will require two Links to work together. After being stunned with a sword attack, one Link can pick up the Nokkun. Link can then toss the enemy towards another Link. While it is gliding down, it is vulnerable and the other Link can slash to defeat it.{{Ref|"There are some enemies you can lift over your head and throw. When their shell is open, that is your oppurtunity to attack! When you are playing by yourself, just like before, try calling your partner over and then lifting and throwing them." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}
*[[Crystal]]s - There are some shining blue crystals that Link will fine. He can lift them up and place them in other pedestals. This will cause treasure chests to appear, or for nearby doors to unlock.{{Ref|"Press A to lift the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}
*[[Crystal]]s - There are some shining blue crystals that Link will fine. He can lift them up and place them in other pedestals. This will cause treasure chests to appear, or for nearby doors to unlock.{{Ref|"Press A to lift the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}
===Bow===
The Bow level provides an introduction on how to use the [[Bow]] and [[Arrow]]. While still very introductary, this includes using the Bow to hit switches or activating [[Eyegore Statue]]s.{{Ref|"When using the Bow & Arrows, hold Y to power up your shot! There are some mechanisms in the dungeon that will move other things when you shoot them." - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}{{Ref|"When you shoot the eye... " - Fairy, ''[[The Legend of Zelda: Four Swords|Four Swords]]''}}


{{references}}
{{references}}


{{Cat|Four Swords Locations}}
{{Cat|Four Swords Locations}}

Revision as of 22:49, March 3, 2023

Chambers of Insight

The Chambers of Insight is a location featured in Four Swords and The Legend of Zelda: Four Swords Anniversary Edition.

Overview

The Chambers of Insight is the first area of the game and is accessible right away without any other prerequisites. It is here that the multiple Links will learn the basics of the game, including how to solve a variety of simple puzzles and basic combat against a variety of enemies. Players will need to work together to solve the various puzzles encountered.

The main chamber within the level has Warp Portals that lead to specific levels that are focused around particular items or abilities.

Level 1

The first level of the Chambers of Insight gives Link the basics on several of the collectibles, abilities, and basic mechanics.

  • Rupees - Rupees are shared amongst all players and if one of the players faints, it will cost 50 Rupees to revive them. Each subsequent time a player falls, the amount of rupees it costs to revive them goes up. A bonus is given at the end to the player who collects the most rupees.[1]
  • Mystical Seeds - Razor Seeds, Armor Seeds, and Pegasus Seeds can be found and they will bost Link's sword power, defense, and walking speed, respectively.[2]
  • Sword - The sword can be used at anytime by pressing 'B'. Link can hold the 'B' button down and perform a Spin Attack.[3] The Fairy here also teaches Link to step on switches and that certain switches will require Link to remain standing on it to keep it pressed down.
  • Block Pushing - Small suspicious blocks can be pushed by Link, but larger blocks will require cooperation from multiple Links. When playing in single player mode, you'll need to Press X to have the two Links come together.[4]
  • Rupee Shard - Link can open treasure chests by pressing A. Some chests have Rupee Shards in them, and sometimes enemy will also drop Rupee Shards. If Link collects four of them a giant Rupee worth 500 Rupees will appear.[5]
  • Sword Spark - If two Links slash their swords together in front of a torch, it will light a fire.[6]
  • Switches - Sometimes Link will need to press down multiple switches at the same time. This can be done with multiple Links, but also with statues.[7]
  • Big Switches and Keys - Some switches require multiple Links to step on them at one time. Locked doors can be opened with Small Keys that Link finds.[8]
  • Locked Blocks - Small Keys can also be used to unlock locked blocks.[9]
  • Water - Link can swim in deep water, but can only get out of water by first moving towards the shallow water. He can dive underwater as well, but should avoid getting sucked in by whirlpools.[10]
  • Currents and Rapids - In the water, darker blue moving water are currents that if Link swims rapidly, he can make it by them. The lighter colored moving water are rapids, which are too strong for Link to swim by.[11]
  • Cracked Walls - Large cracked walls block Links path. Link can break these cracked walls by slashing away with his sword, although it does take quite a few slashes.[12]
  • Items - Some items can be found on pedestals that Link can exchange with the current item he is holding. Link can only ever hold one item at a time. Certain enemies are not vulnerable to Link's sword and can only be defeated using the Shield.[13]
  • Gnat Hat - When Link wears a Gnat Hat, he becomes very small and can fit through tiny holes.[14]
  • Colored Tiles - In certain areas, only the appropriate colored Link will be able to walk on his same colored tiles. Other Links will fall right through if they try to walk on those tiles.[15] In some cases, some colored tiles are only visible to same colored Link. However, in these cases, the tiles still can be walked over, even if Link is a different color.[16]
  • Controllable Platforms - Some moving platforms have arrows on them. If Link stands on a particular arrow, the platform will move in that direction.[17]
  • Small Balls - There are a series of small balls, as well as holes in the walls. Link will need to strike his sword, or simply walk into the balls, to get them into the respective holes to earn some rupees.[18]
  • Bonus - When reaching the end of a level, Link can step into the warp zone to return to the previous floor. You may receive a bonus if you were able to complete the dungeon quick enough.[19][20]

Level 2

The second level of the Chambers of Insight has slightly more advanced mechanics, including how to defeat some of the more unique enemies found in Four Swords.

  • Lifting Objects - Link can Press A to pickup Grass, a Rock, or a Pot. He can press A once again to toss it.[21] Larger rocks can be lifted, but Link will need to work with a partner.[22] Link can even lift other Link's the same way. He can toss his partner across gaps, allowing them to reach further areas otherwise inaccessible.[23]
  • Fighting Hikkun - Some enemies will require Link to first pull them apart. Enemies known as Hikkun can be stunned with your sword, but Link will then need to pull them apart. Each partner will need to grab a side and pull, defeating the enemy.[24]
  • Fighting Bob-omb - Some enemies cannot be defeated just with Link's sword, including the Bob-omb. Link can strike the enemy to stun it, but will need to lift it up and toss it towards a flame, causing it to light up and eventually explode.[25]
  • Pulling Objects - There are sometimes handles on a wall that Link will need to pull back. He can grab them with A and press away from the wall to pull back on the handle.[26] Other times, Link will need to pull other objects, such as Statues. Link similarly can grab the statue with A and pull back.[27]
  • Fighting Nokkun - Some enemies, such as Nokkun will require two Links to work together. After being stunned with a sword attack, one Link can pick up the Nokkun. Link can then toss the enemy towards another Link. While it is gliding down, it is vulnerable and the other Link can slash to defeat it.[28]
  • Crystals - There are some shining blue crystals that Link will fine. He can lift them up and place them in other pedestals. This will cause treasure chests to appear, or for nearby doors to unlock.[29]

Bow

The Bow level provides an introduction on how to use the Bow and Arrow. While still very introductary, this includes using the Bow to hit switches or activating Eyegore Statues.[30][31]

References

  1. "The loveley jewel you have found is a Rupee. Your Rupees are counted in the wallet that appers in the bottom-right corner of the top screen. The Rupees you and your partner gather are pooled in a single wallet. If one of you faints during your quest, he can be revived for 50 Rupees. But the cost for revival will increase each time one of you faints... If you collect a lot of Rupeees, you will be rewarded. In this world, those who collect the most Rupees are acknowledged as the greatest heroes." - Fairy, Four Swords
  2. "The mystical seeds you collect will boost your power by up to two levels. Razor Seeds add sword power. Armor Seeds add defense. Pegasus Seeds add speed." - Fairy, Four Swords
  3. "Press B to attack with your sword. If you hold the button down and release it when your sword glows, you will do a sweeping spin attack. Also, the (switch) and (switch) that you see on the ground before you are switches. Step on switches to activate traps and move stones or blocks. A switch only stays depressed while one of you is standong on it." - Fairy, Four Swords
  4. "There are some blocks you can push. If you see a suspicious block, press in the direction you want to push the block. You and your partner will have to cooperate to push big blocks. When playing by yourself, press X to call your partner. He will come to your side and can then help push the big block. When you want to seperate from your partner, press either L or R." - Fairy, Four Swords
  5. "You can open a treasure chest by pressing A. The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are called Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees." - Fairy, Four Swords
  6. "If you strike your swords together, sparks will fly! Try this in places where you want to light a fire. When you are playing by yourself, stand by a spot that looks like it can be lit, and swing your sword. Your partner will swing his along with you." - Fairy, Four Swords
  7. "Step on all the switches at the same time, and something will move. If you do not have enough heroes, try placing statues on switches. " - Fairy, Four Swords
  8. "Some switches are too strong for one hero to press them down. You and your partner will need to step on these together. You can open that door with the keyhole over there by using a SmalL Key. The door will open when the hero carrying the key touches the door." - Fairy, Four Swords
  9. "A Small Key will let you get past locked blocks." - Fairy, Four Swords
  10. "You will find areas of shallow water and deep water. Once you enter the water, you can only climb out of it from shallow-water areas. When swimming in deep water, press A to swim and B to dive. Take care not to get sucked in by the whirlpools." - Fairy, Four Swords
  11. "You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids." - Fairy, Four Swords
  12. "Strike cracked walls with your sword to break them." - Fairy, Four Swords
  13. "You can stand in front of an item and press A to trade the item you have for the one before you. Press Y to use your item. You can hold only one item at a time, so switch it out with others as needed. Remember, you will find some enemies cannot be defeated without using a Shield." - Fairy, Four Swords
  14. "You can become small when you wear the Gnat Hat. Then you can go through tiny holes without any trouble at all! But remember, you can carry only one item at a time." - Fairy, Four Swords
  15. "Only one whose color matches what is seen below can walk here. Anyone else will fall through. It is a very mystical path..." - Fairy, Four Swords
  16. "Only one of the same color can see the tiles ahead. But even one who can't see them can walk across them..." - Fairy, Four Swords
  17. "This strange platform moves in the direction of the arrow you stand on. Be careful! Haste leads to trouble. The switch beside you recalls the platform to this spot." - Fairy, Four Swords
  18. "If you can get the balls on the floor into the holes in the wall, you'll receive a spectacular reward! Are you up to the challenge?" - Fairy, Four Swords
  19. "Congratulations! You've reached the end! Step on the warp zone to return to the previous floor." - Fairy, Four Swords
  20. "You may receive a bonus depending on how quickly you are able to get to the end of a dungeon. The less time you take, the bigger your bonus." - Fairy, Four Swords
  21. "Press A when standing before a tuft of grass, a rock, or a pot to lift it. Press the button once more to throw it in the direction the hero is facing." - Fairy, Four Swords
  22. "If you and your partner approach one side of a large rock and combine your might, you will be able to lift it over your heads!" - Fairy, Four Swords
  23. "You can even lift companions and throw them across gaps. When playing by yourself, try switching between the partners and controlling them seperately." - Fairy, Four Swords
  24. "There are some monsters you cannot defeat until you pull them from the left and right. Be wary of such beasts! When you are playing by yourself, try calling your partner over and then grabbing ahold." - Fairy, Four Swords
  25. "There are some enemies you can lift over your head and throw. You can even throw them into flames!" - Fairy, Four Swords
  26. "Press and hold A to grab a handle. You can then press in the direction away from the all to pull the handle." - Fairy, Four Swords
  27. "Press and hold A to grab statues, and use (d-pad) to pull or push them." - Fairy, Four Swords
  28. "There are some enemies you can lift over your head and throw. When their shell is open, that is your oppurtunity to attack! When you are playing by yourself, just like before, try calling your partner over and then lifting and throwing them." - Fairy, Four Swords
  29. "Press A to lift the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." - Fairy, Four Swords
  30. "When using the Bow & Arrows, hold Y to power up your shot! There are some mechanisms in the dungeon that will move other things when you shoot them." - Fairy, Four Swords
  31. "When you shoot the eye... " - Fairy, Four Swords