Wind Ruins: Difference between revisions

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The '''Wind Ruins''' is a location in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. Situated just south of the [[Castor Wilds]], the Ruins feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely. The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where that [[Link]] goes to in search of the third element.
The '''Wind Ruins''' is a location in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.
 
Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely.
 
The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]].


{{Cat|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}

Revision as of 19:47, December 5, 2020

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Wind Ruins
Wind Ruins.png
The entrance to Fortress of Winds, located at the end of the Ruins

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The Wind Ruins is a location in The Minish Cap.

Link must fuse Gold Kinstone Pieces with the Mysterious Statues in the south-west corner of the Castor Wilds to access it. The Ruins themselves feature many of the same enemies; Rope as well as Armos populate the area most densely.

The Ruins also play host to the third dungeon in the game, Fortress of Winds, which is where Link obtains the Mole Mitts and the Ocarina of Wind.