Shinya Takahashi: Difference between revisions
No edit summary |
m (Text replacement - "''Link's Awakening (2019)''" to "''Link's Awakening'' (Switch)") |
||
Line 57: | Line 57: | ||
|- | |- | ||
|2019 | |2019 | ||
| | |[[The Legend of Zelda: Link's Awakening|''Link's Awakening'' (Switch)]] | ||
|General Producer | |General Producer | ||
|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff}} |
Latest revision as of 10:32, February 10, 2021
Shinya Takahashi is a game developer working for Nintendo, who started as a designer, but was eventually promoted to being one of the producers for the Nintendo Software Planning and Development. In 2015 after the company had been restructured and after receiving a series of promotions, Takahashi became general manager of the Entertainment Planning & Development Division. He also became a supervisor for the Business Development Division and the Development Administration & Support Division. With these promotions, Takahashi has become a General Producer or Executive Producer, for almost every first party Nintendo title.
Takahashi first worked on the Zelda series with Ocarina of Time, where he is credited as one of the Motion Capture System Directors, alongside Tsuyoshi Watanabe.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | MOCAP System Director |
2002 | The Wind Waker | Progress Management |
2004 | Four Swords Adventures | Progress Management |
2006 | Twilight Princess | Special Thanks |
2011 | Four Swords Anniversary | Senior Producer |
2011 | Ocarina of Time 3D | Senior Producer |
2015 | Majora's Mask 3D | Senior Producer |
2016 | Twilight Princess HD | Senior Producer |
2017 | Breath of the Wild | General Producer |
2017 | Breath of the Wild Expansion Pass | General Producer |
2019 | Link's Awakening (Switch) | General Producer |