Item

From Zelda Dungeon Wiki
Revision as of 18:25, February 29, 2024 by Xelleak (talk | contribs) (I added this page to explain what items are in the context of Zelda. I will update it to contain links to the item pages for each game.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Items are a recurring mechanic in The Legend of Zelda franchise.

Overview

In all Zelda games, items refer to anything stored within the player character's inventory. There are several types of items:

  • Manual Items: Manual items perform a specific function when assigned to one of the buttons on the player's controller. For example, in The Legend of Zelda, the player must assign most items to either the A or B button on the controller via the inventory. Examples include the Sword and Bow.
  • Automatic Items: Automatic items do not need to be equipped, instead granting a passive ability once obtained that remains for the rest of the playthrough. Examples include the Raft or Stepladder.
  • Consumable Items: Certain items, namely Bombs or Arrows, are in limited supply and can only be used a limited amount of times before becoming depleted. The player can often find additional of these items in the world or buy them from Shops.
  • Dungeon Items: Each Dungeon in a Zelda game contains one or two unique Items - these are known as the dungeon's "dungeon items". Dungeon items are often required to complete the dungeon, and enable the player to solve certain puzzles or access new areas in the world.
  • Key Items: Key items are obtained at specific points in the plot. They serve no gameplay purpose, but appear on the inventory to indicate milestones passed in the plot. For example, in The Legend of Zelda, the player can see the total Triforce Shards they have collected.