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{{Infobox|boss
{{Infobox|boss
|name    = Skeldritch
| name2 = Capbone
|image   = [[File:Skeldritch-Fan-Artwork.png|200px]]<br>Skeldritch Fan Artwork created by [http://timoteilol.deviantart.com/ timoteilol].
| image = [[File:Skeldritch.jpg|300px]]
|title  = Ancient Demon
| title = Ancient Demon
|game   = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| threat = 7
|dungeon = [[Sand Temple]]
| attack = {{H|0.5}} Boulder<br/>{{H|0.5}} Falling off Platform<br/>{{H|0.75}} Jaw
|weapon  = [[Sand Wand]] <br> [[Sword]]
| weapon = [[Sand Wand]]<br/>[[Sword]]
|reward = [[Heart Container]] <br> [[Bow of Light]]
| game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| dungeon = [[Sand Temple]]
| reward = [[Heart Container]]<br/>[[Bow of Light]]
}}
}}
'''Skeldritch''', Ancient Demon ("'''Capbone''', Ancient Demon" in the European version) is the boss of the [[Sand Temple]] in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Skeldritch is an extremely large skeletal demon who's attire consists of several pieces of armor. If [[Link]] wishes to defeat him, he must use his [[Sand Wand]] and [[Sword]]. If he is successful in vanquishing this demon, he will be rewarded with a [[Heart Container]] and the [[Bow of Light]].
 
'''Skeldritch''', Ancient Demon ("'''Capbone''', Ancient Demon" in the European version) is the [[boss]] of the [[Sand Temple]] in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Skeldritch is an extremely large skeletal demon whose attire consists of several pieces of armor. If [[Link (Spirit Tracks)|Link]] wishes to defeat it, he must use his [[Sand Wand]] and [[Sword]]. If Link is successful in vanquishing this demon, he will be rewarded with a [[Heart Container]] and the [[Bow of Light]].


==Strategy==
==Strategy==
Upon entering the battle area, a short cutscene will play wherein Skeldritch's skull is visible on the sand. After a moment, its eyes light up and long body lashes out of the sand
Upon entering the battle area, a short cutscene will play wherein Skeldritch's skull is visible on the sand. After a moment, its eyes light up and its long body lashes out of the sand.
 
Skeldritch's weakspot is the bottom of his body.  Using the [[Sand Wand]], [[Link]] must stop the oncoming boulders and use the adjacent catapults to launch the boulders back and strike Skeldritch.
 
{|style="border: 2px solid black; background: grey; text-align:center;"
|style="border: 2px solid black;"| [[File:Skeldritch_1.png|200px]]
The bottom metallic portion is its weak spot.
|}
 
{|style="border: 2px solid black; background: grey; text-align:center;"
|style="border: 2px solid black;"| [[File:Skeldritch_2.png|200px]]
Once you have the boulder secured, launch the catapult.
|}
 
The subsequent portion of Skeldritch's body are only vulnerable from certain sides.  Link must hit Skeldritch from the right to remove the next portion of his body.  The problem is that Skeldritch always faces Link.  Link must position Skeldritch so its exposed part is facing a catapult to tie right.  Using the [[Bow]], Link must launch the boulder and inflict damage on Skeldritch.  During this phase, Skeldritch emits laser beams from its eyes which Link must avoid.
 
{|style="border: 2px solid black; background: grey; text-align:center;"
|style="border: 2px solid black;"| [[File:Skeldritch_3.png|200px]]
Dodge those lasers!
|}
 
{|style="border: 2px solid black; background: grey; text-align:center;"
|style="border: 2px solid black;"| [[File:Skeldritch_4.png|200px]]
Position Link to the right.
|}
 
The next phase is slightly trickier because Skeldritch begins to shoot red boulders able to penetrate Link's boulders.  The next portion of Skeldritch's frame is only vulnerable at the back.  Position Link accordingly and let an arrow loose.


{|style="border: 2px solid black; background: grey; text-align:center;"
[[File:Skeldritch_1.png|200px|thumb|left|The bottom metallic portion is its weak spot.]] The battle begins with Skeldritch shooting boulders out the bottom of its body. Link must use the sand wand to block these boulders and keep them in the arena. After that, he can maneuver them so they are on top of a nearby catapult. Upon hitting the switch next to it, the boulder will spring forward and hit Skeldritch, causing it to lose a part of its body.
|style="border: 2px solid black;"| [[File:Skeldritch_5.png|200px]]
The anger and frustration are building.
|}


Skeldritch's final weak spot is located between its left side and back. This can be a bit tricky to hit and it's suggested Link positions a [[Bomb]] near the switch and makes a run for it. Link should stand between two switches exposing Skeldritch's weak spot. Once Skeldritch is hit, its skull will drop to the ground.
After losing a body part, Skeldritch will start sending three boulders out in a row. The boss will also shoot out a laser at Link that he will have to dodge. The last three parts of Skledritch's body are protected on certain sides. The next one is only vulnerable from the right side. Link can load up another boulder on one of the catapults and then run to the left. Skeldritch will always face Link; so when Link is at the left, pull out the Bow and shoot the crystal switch to the right. This will make the boulder hit Skeldritch on its right side, removing another part of its body.


{|style="border: 2px solid black; background: grey; text-align:center;"
During the next phase, Skeldritch will shoot out red boulders which will travel through more sand barriers and come out much faster. The next body part of Skeldritch is only vulnerable at its back. Link will need to load up a boulder onto a catapult and then run all the way to the other side of the room. Upon shooting the crystal switch with an arrow, the boulder will fly into Skeldritch's back.
|style="border: 2px solid black;"| [[File:Skeldritch_6.png|200px]]
The final frontier.
|}


During this final hectic phase, surround Skeldritch with a wall of sand on all sides so as to traverse the raised sand and smack the boss's exposed purple cranium. Remember: Link must be on elevated sand to strike Skeldritch.
[[File:Skeldritch_6.png|200px|thumb|left|Using the Sand Wand to stop Skeldritch]] The last weak spot is a bit tricky. It is a small spot that is not quite on its left and not quite behind him, but right in the middle. It's quite difficult to reach this area with a bow and arrow, so there are three choices. One is to drop a bomb right next to the switch and then make a run to the right side. Run past the catapult here and stand in between catapults so that Skeldritch's weak spot is facing the boulder. Once the bomb explodes, the boulder will hit its weak spot. Skeldritch will now shoot four consecutive boulders out at Link. Alternatively, instead of using the bombs, you can trace a long path with the boomerang, but that leaves Link vulnerable for quite awhile. The [[Bow]] can also be used, but the shot is rather difficult. Eventually, Link will hit Skeldritch and its skull will drop to the ground.


{|style="border: 2px solid black; background: grey; text-align:center;"
The final phase of the battle can be quite hectic. Link will need to use the sand wand and create a massive wall of sand surrounding Skeldritch. Skeldritch will begin eating away at the sand. While on top of the sand, Link must very quickly run to the backside of Skeldritch and slash away at purple spot at the back of its head. Make sure Skeldritch is completely surrounded; if it has any room to move, it will turn around. Repeat this process until Skeldritch has been defeated.
|style="border: 2px solid black;"| [[File:Skeldritch_7.png|200px]]
Hit Skeldritch's exposed purple cranium and finish the fight.
|}


Upon conclusion, Link will be awarded with a [[Heart Container]] and the [[Bow of Light]].
==Trivia==
*In the final battle phase where [[Skeldritch]]'s head is moving around the boss room is very similar to the last phase with [[Eox]] in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. Eox's head also moves around the boss room and they both feature a vulnerable gem-like object on top of their heads.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Skeldritch.jpg
File:Skeldritch_2.png|Once you have the boulder secured, launch the catapult.
File:Skeldritch_3.png|Dodge those lasers!
File:Skeldritch_4.png|Position Link to the right.
File:Skeldritch_5.png|The anger and frustration are building.
File:Skeldritch_7.png|Hit Skeldritch's exposed purple cranium and finish the fight.
</gallery>
</gallery>


{{Listbox|Spirit Tracks Bosses}}
{{Cat|Spirit Tracks Bosses}}
{{Cat|Spirit Tracks Bosses}}

Latest revision as of 16:11, April 13, 2024

Skeldritch
Capbone
Skeldritch.jpg

Title

Ancient Demon

Games

Dungeons

Rewards

Threat

Difficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty ON.gifDifficulty OFF.gifDifficulty OFF.gifDifficulty OFF.gif

Attacks

1-2 Heart.png Boulder
1-2 Heart.png Falling off Platform
3-4 Heart.png Jaw

Effective
Weapons

Skeldritch, Ancient Demon ("Capbone, Ancient Demon" in the European version) is the boss of the Sand Temple in Spirit Tracks. Skeldritch is an extremely large skeletal demon whose attire consists of several pieces of armor. If Link wishes to defeat it, he must use his Sand Wand and Sword. If Link is successful in vanquishing this demon, he will be rewarded with a Heart Container and the Bow of Light.

Strategy

Upon entering the battle area, a short cutscene will play wherein Skeldritch's skull is visible on the sand. After a moment, its eyes light up and its long body lashes out of the sand.

The bottom metallic portion is its weak spot.

The battle begins with Skeldritch shooting boulders out the bottom of its body. Link must use the sand wand to block these boulders and keep them in the arena. After that, he can maneuver them so they are on top of a nearby catapult. Upon hitting the switch next to it, the boulder will spring forward and hit Skeldritch, causing it to lose a part of its body.

After losing a body part, Skeldritch will start sending three boulders out in a row. The boss will also shoot out a laser at Link that he will have to dodge. The last three parts of Skledritch's body are protected on certain sides. The next one is only vulnerable from the right side. Link can load up another boulder on one of the catapults and then run to the left. Skeldritch will always face Link; so when Link is at the left, pull out the Bow and shoot the crystal switch to the right. This will make the boulder hit Skeldritch on its right side, removing another part of its body.

During the next phase, Skeldritch will shoot out red boulders which will travel through more sand barriers and come out much faster. The next body part of Skeldritch is only vulnerable at its back. Link will need to load up a boulder onto a catapult and then run all the way to the other side of the room. Upon shooting the crystal switch with an arrow, the boulder will fly into Skeldritch's back.

Using the Sand Wand to stop Skeldritch

The last weak spot is a bit tricky. It is a small spot that is not quite on its left and not quite behind him, but right in the middle. It's quite difficult to reach this area with a bow and arrow, so there are three choices. One is to drop a bomb right next to the switch and then make a run to the right side. Run past the catapult here and stand in between catapults so that Skeldritch's weak spot is facing the boulder. Once the bomb explodes, the boulder will hit its weak spot. Skeldritch will now shoot four consecutive boulders out at Link. Alternatively, instead of using the bombs, you can trace a long path with the boomerang, but that leaves Link vulnerable for quite awhile. The Bow can also be used, but the shot is rather difficult. Eventually, Link will hit Skeldritch and its skull will drop to the ground.

The final phase of the battle can be quite hectic. Link will need to use the sand wand and create a massive wall of sand surrounding Skeldritch. Skeldritch will begin eating away at the sand. While on top of the sand, Link must very quickly run to the backside of Skeldritch and slash away at purple spot at the back of its head. Make sure Skeldritch is completely surrounded; if it has any room to move, it will turn around. Repeat this process until Skeldritch has been defeated.

Trivia

  • In the final battle phase where Skeldritch's head is moving around the boss room is very similar to the last phase with Eox in Phantom Hourglass. Eox's head also moves around the boss room and they both feature a vulnerable gem-like object on top of their heads.

Gallery