Sandworm: Difference between revisions

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Sandworms dwell in sandish areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creature that triggered towards sound. Walking very slowly will keep them at bay, but if Link run, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms charging towards Link, he can escape by running away from sandish areas or toss a bomb to distract them.
Sandworms dwell in sandy areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creature that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.


==See also==
==See also==

Revision as of 06:34, December 25, 2013

Sandworm
SandWormPH.png
Sandworm model from Phantom Hourglass

Games

Location

Threat

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Effective
Weapons

Sandworm are enemies from The Legend of Zelda: Phantom Hourglass.

Appearances

Phantom Hourglass

PHGossipStone.png


Sandworms dwell in sandy areas of Isle of Gust and Temple of Wind. They are creature that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are Bombs. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.

See also

Gallery