Glitch: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(link to glitches pages)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
* [[Twilight Princess Glitches]]
* [[Twilight Princess Glitches]]
* [[Skyward Sword Glitches]]
* [[Skyward Sword Glitches]]
* [[Breath of the Wild Glitches]]


==Gallery==
==Gallery==
Line 12: Line 13:
File:Storage_ww.jpg|Link performing the Super Swim glitch
File:Storage_ww.jpg|Link performing the Super Swim glitch
</gallery>
</gallery>
{{cat|Game Mechanics}}

Latest revision as of 09:12, October 8, 2020

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Wind Waker.

Gallery