Auto-Jump: Difference between revisions

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(sorry, didn't like the way it was phrased; don't feel like looking up the interview atm; new category! now... how to categorize the category...)
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An '''Auto-Jump''' is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. This occurs in every 3D [[The Legend of Zelda (Series)|''Zelda'']] title, with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' credited with the initial innovation.{{Unsourced}}
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
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An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].


By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. Barring special items such as [[Roc's Feather]] and [[Roc's Cape]], ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' is the only main ''Zelda'' game to have a button dedicated to jumping. In 2D games, Link will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items.
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]].


By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''Breath of the Wild'', which discarded the auto-jump as a primary mechanic.


{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}
{{Cat|Ocarina of Time}}
{{Cat|Majora's Mask}}
{{Cat|The Wind Waker}}
{{Cat|Twilight Princess}}
{{Cat|Skyward Sword}}

Latest revision as of 14:38, December 21, 2020

An Auto-Jump is a game mechanic from multiple games in The Legend of Zelda series.

In 2D games, Link will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the Roc's Feather and Roc's Cape.

By contrast, in 3D games beginning with Ocarina of Time but not including Breath of the Wild, an auto-jump is performed whenever Link approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.

By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. The Adventure of Link was the only main Zelda game to have a button dedicated to jumping until Breath of the Wild, which discarded the auto-jump as a primary mechanic.