Warp: Difference between revisions

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486 bytes added ,  October 1, 2013
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m (→‎Link's Awakening: ...I'm assuming that Warp Tiles are the things in the dungeons, right? Not the same as the Warp Holes?)
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{{stub}}
'''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow the player to warp to one of them at any time.
'''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow the player to warp to one of them at any time.


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==Phantom Hourglass==
==Phantom Hourglass==
==Spirit Tracks==
==Spirit Tracks==
{{main|Archway Gate}}
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the method of warping comes in the form of [[Archway Gate]]s. These archways can be found throughout the Overworld just about the [[Spirit Tracks]]. Once activated, Link can pull the whistle on his [[Spirit Train]] to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the [[Force Gem]] quests.
==Skyward Sword==
==Skyward Sword==




{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}

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