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{{ZD|[https://www.zeldadungeon.net/the-minish-cap-walkthrough/deepwood-shrine/ ''The Minish Cap'' Walkthrough<br/>Chapter 1: Deepwood Shrine]}} | {{ZD|[https://www.zeldadungeon.net/the-minish-cap-walkthrough/deepwood-shrine/ ''The Minish Cap'' Walkthrough<br/>Chapter 1: Deepwood Shrine]}} | ||
The '''Deepwood Shrine''' is the first [[dungeon]] in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. It is located deep within the [[Minish Woods]]. [[Link]] enters it while [[Minish]]-sized, so every little enemy here is normal-sized (except for the boss). | The '''Deepwood Shrine''' is the first [[dungeon]] in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. It is located deep within the [[Minish Woods]]. [[Link (The Minish Cap)|Link]] enters it while [[Minish]]-sized, so every little enemy here is normal-sized (except for the boss). | ||
As the dungeon is inside a forest, many aspects of the dungeon resemble one. It contains mushrooms, water and bugs. The dungeon item is the [[Gust Jar]], which can suck and blow air. Link uses the Gust Jar to navigate in the lilypads on the water since the [[Flippers]] are not available. | As the dungeon is inside a forest, many aspects of the dungeon resemble one. It contains mushrooms, water and bugs. The dungeon item is the [[Gust Jar]], which can suck and blow air. Link uses the Gust Jar to navigate in the lilypads on the water since the [[Flippers]] are not available. |