Master Mode: Difference between revisions
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(Created page with "{{stub}} '''Master Mode''' is the more challenging version of ''Breath of the Wild''. It is included as a part of the Breath of...") |
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*A small Triforce is present at all times in the bottom left of the screen | *A small Triforce is present at all times in the bottom left of the screen | ||
==See | ==See also== | ||
*[[Hero Mode]] | *[[Hero Mode]] | ||
{{cat|Breath of the Wild}} |
Revision as of 05:04, June 29, 2020
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Master Mode is the more challenging version of Breath of the Wild. It is included as a part of the Breath of the Wild Expansion Pass, and has many additional features which increase the difficulty.
Features
- Most enemies are tiered up to the next level, i.e. Red Bokoblins in Regular Mode will be present as Blue Bokoblins in Master Mode
- A new tier of enemy is unlocked: Golden. These enemies act in a similar way to Silver enemies, but have an increased amount of health
- New Sky Platforms are in place, where enemies will attack from wooden platforms in the air
- Health of enemies will regenerate over time
- Guardians may delay their attacks, making it more difficult to parry
- Only one autosave spot is available
- A new loading screen is put in place, featuring a dark orange and text reading Master Mode
- A small Triforce is present at all times in the bottom left of the screen