Hiroshi Umemiya: Difference between revisions
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(Created page with "{{Infobox|person | image = | game = Various Games | dept = | born = | position = Programmer }} '''Hiroshi Umemiya''' is a game developer who has worked for [[Nintendo]...") |
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|2002 | |2002 | ||
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | |''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | ||
|Programming | |Player Programming | ||
|- | |- | ||
|2006 | |2006 |
Revision as of 12:13, January 30, 2020
Hiroshi Umemiya
Games | Various Games | |
Position | Programmer |
Hiroshi Umemiya is a game developer who has worked for Nintendo since the 90s. He first worked on Ocarina of Time as an enemy programmer and has worked on every major console Zelda title since then.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Enemy Programmer |
2000 | Majora's Mask | Enemy Programmer |
2002 | Ocarina of Time Master Quest | Enemy Programmer |
2002 | The Wind Waker | Player Programming |
2006 | Twilight Princess | Player Programming |
2011 | Ocarina of Time 3D | Enemy Programmer |
2011 | Skyward Sword | Programming Lead |
2015 | Majora's Mask 3D | Enemy Programmer |
2017 | Breath of the Wild | Programming Lead |