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{{Enemy
{{Infobox|enemy
|name = Guardian
| name     = Guardian
|image =  
| image   = [[File:Guardian-Earth-SS.png|200px]]
|game = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
| caption  = Earth Guardian artwork
|habitat = [[Silent Realm]]
| game     = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
|weapon = none
| location = [[Silent Realm]]
| weapon   = [[Sacred Tear]]s
| related  = [[Phantom]]<br/>[[Watcher]]
}}
}}


==Skyward Sword==
'''Guardians''' are powerful creatures encountered during the [[Silent Realm]] trials in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. They serve as an opposing force that [[Link (Skyward Sword)|Link]] must overcome in order to collect the [[Sacred Tear]]s. If one of them lands an attack on Link, then he is forced to leave the Silent Realm, losing all gathered tears. They are effectively invincible owing to Link's inability to use his sword or any other items inside the Silent Realm, so his only options are to keep them dormant or avoid them.
These massive creatures roam the Silent Realm and will kill Link in a single blow. In the Silent Realm, there is something called "Waking Water" which will alert the Guardians to your presence if you step on it. If you collect a Tear of Light, Guardians will go inactive for a period of 90 seconds.


Whenever Guardians are encountered within the Silent Realm, Link will surely find a [[Sentry Sentinel]] nearby. These foes will shine a light and will alert the guardians if they spot Link.
==Activation==
Initially dormant, all Guardians activate as soon as Link first steps outside the protective circle at the entrance of the Silent Realm. Afterwards, they can be deactivated for 90 seconds by collecting a Sacred Tear. Re-entering the protective circle temporarily calms the Guardians, or pauses the timer if active, for as long as Link remains inside the circle. When deactivated, Guardians return to their original locations no matter how far they have moved.


If the 90-second timer runs out before another Sacred Tear is collected, all Guardians wake up and begin chasing Link, hoping to shatter his spirit and end his trial. Stepping in [[Waking Water]] or being caught in the light from an Earth or Sky [[Watcher]] also immediately activates all Guardians.
==Varieties==
Some Guardians appear in humanoid form and wield massive clubs. These can run fast, but cannot pass through certain obstacles. Others do not have legs but instead glide through the air. They can pass through obstacles and even follow Link up ladders, trying to catch him with their two blades.
==Gallery==
<gallery>
File:Guardian-Earth-SS.png|Earth Guardian artwork
File:Guardian-Sky-SS.png|Sky Guardian artwork
File:guardian.png|Guardian model
</gallery>


{{Cat|Skyward Sword Enemies}}
{{Cat|Skyward Sword Enemies}}

Latest revision as of 18:13, March 6, 2024

Guardian
Guardian-Earth-SS.png
Earth Guardian artwork

Games

Location

Effective
Weapons

Related

Guardians are powerful creatures encountered during the Silent Realm trials in Skyward Sword. They serve as an opposing force that Link must overcome in order to collect the Sacred Tears. If one of them lands an attack on Link, then he is forced to leave the Silent Realm, losing all gathered tears. They are effectively invincible owing to Link's inability to use his sword or any other items inside the Silent Realm, so his only options are to keep them dormant or avoid them.

Activation

Initially dormant, all Guardians activate as soon as Link first steps outside the protective circle at the entrance of the Silent Realm. Afterwards, they can be deactivated for 90 seconds by collecting a Sacred Tear. Re-entering the protective circle temporarily calms the Guardians, or pauses the timer if active, for as long as Link remains inside the circle. When deactivated, Guardians return to their original locations no matter how far they have moved.

If the 90-second timer runs out before another Sacred Tear is collected, all Guardians wake up and begin chasing Link, hoping to shatter his spirit and end his trial. Stepping in Waking Water or being caught in the light from an Earth or Sky Watcher also immediately activates all Guardians.

Varieties

Some Guardians appear in humanoid form and wield massive clubs. These can run fast, but cannot pass through certain obstacles. Others do not have legs but instead glide through the air. They can pass through obstacles and even follow Link up ladders, trying to catch him with their two blades.

Gallery