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(adding some more notable glitches)
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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches, whitch some people use to speedrun the games. Notable glitches are the wall-clipping in The Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Windwaker
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
 
* [[A Link to the Past Glitches]]
* [[Ocarina of Time Glitches]]
* [[Twilight Princess Glitches]]
* [[Skyward Sword Glitches]]
* [[Breath of the Wild Glitches]]
 
==Gallery==
<gallery>
File:OOT_Glitch.jpeg|Link performing the Ocarina items glitch
File:Storage_ww.jpg|Link performing the Super Swim glitch
</gallery>
{{cat|Game Mechanics}}

Latest revision as of 09:12, October 8, 2020

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

A Glitch is a mistake in a game's coding. Zelda games can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in A Link to the Past, the Ocarina items in Ocarina of Time, and the storage glitch in The Wind Waker.

Gallery