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==Experience Points==
{{stub}}
Experience, or EXP for short, is a reaccuring system found in The Legend of Zelda series. Experience is a system used to track how many enemies Link has defeated. To achieve this effect enemies, will drop experience points upon death. Normal enemies typically drop a small amount of experience, whereas mini-bosses and bosses drop a large amount. 
{{Infobox|item
| image =
| caption =
| purpose = Levelling up
| special =
| game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br/>''[[Hyrule Warriors]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''
| quest =  
| occurrence = Defeating enemies<br/>Obtaining [[Point Bag]]s
| pointsint =
| item =
| cost =
| value =
| effect =  
| related = [[Attack Level]]<br/>[[Life Level]]<br/>[[Magic Level]]
}}
'''Experience Points''', or EXP for short, is a reoccurring system found in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].


==Levels==
==''The Adventure of Link''==
Levels are attained when the player reaches a specific experience threshold as designed by the developer. The amount of EXP needed to reach the next level typically goes up exponentially. 
Killing [[The Adventure of Link Enemies|enemies]] in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' increases [[Link]]'s current experience. Normal enemies typically drop a small amount of experience, whereas mini-bosses and bosses drop a large amount. Experience can also be found in the form of [[Point Bag]]s.
As an example, you might need 5 experience points to reach level one, 10 to reach level two, 20 to reach level three, and 40 to reach level four. Unlike EXP levels,  usually come with upgrades for Link. These can include, but are not limited to, health, defense, attack, and occasionally magic.
 
Experience can be used to purchase increases to [[Attack Level]], [[Life Level]] and [[Magic Level]], although the amount required goes up exponentially with each level gained. Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
 
==''Age of Calamity''==
Experience points are gained in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' by killing enemies. On reaching set experience thresholds, a character will level up, improving their statistics. Each character has separate level and experience pools.
 
The need to gain experience points can be reduced by spending money at the [[Military Training Camp#Age of Calamity|Military Training Camp]] to level up characters, although they cannot be levelled up this way past the point of the character who currently has the highest level. Such a character can only be further levelled by gaining experience, unless another character overtakes them.
 
==Non-Canon Appearances==
{{Non-Canon|section}}
===''Hyrule Warriors''===
Experience points function largely as they do in the later ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'', with the [[Training Dojo]] the counterpart to that game's Military Training Camp.
 
{{Cat|Game Mechanics}}
{{Cat|The Adventure of Link}}
{{Cat|Hyrule Warriors}}
{{Cat|Age of Calamity}}

Revision as of 11:54, November 14, 2022

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Experience Point

Purpose

Levelling up

Games

Occurrence

Defeating enemies
Obtaining Point Bags

Related

Experience Points, or EXP for short, is a reoccurring system found in The Legend of Zelda series.

The Adventure of Link

Killing enemies in The Adventure of Link increases Link's current experience. Normal enemies typically drop a small amount of experience, whereas mini-bosses and bosses drop a large amount. Experience can also be found in the form of Point Bags.

Experience can be used to purchase increases to Attack Level, Life Level and Magic Level, although the amount required goes up exponentially with each level gained. Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.

Age of Calamity

Experience points are gained in Age of Calamity by killing enemies. On reaching set experience thresholds, a character will level up, improving their statistics. Each character has separate level and experience pools.

The need to gain experience points can be reduced by spending money at the Military Training Camp to level up characters, although they cannot be levelled up this way past the point of the character who currently has the highest level. Such a character can only be further levelled by gaining experience, unless another character overtakes them.

Non-Canon Appearances

This section describes a subject that is or may be outside the core Zelda canon.

Hyrule Warriors

Experience points function largely as they do in the later Age of Calamity, with the Training Dojo the counterpart to that game's Military Training Camp.