A Link to the Past Glitches

From Zelda Dungeon Wiki
Revision as of 19:01, October 4, 2013 by Sonicadam132 (talk | contribs) (Added ALTTP glitches will add more later)
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Backdoor Lockup

instructions 1. Go to Spectacle Rock. 2. Position Link directly above the cave seen below the rock. (He must be aligned perfectly - use the Hookshot or other items to test). 3. Face north. 4. Hold B. 5. Walk backwards off Spectacle Rock and into the cave.

Link will enter the cave in a rather glitched way, and when the next scene is loaded, Link will be completely frozen (no controls work). The only way out of this is to save and quit.

Blue Shield Glitch

In the Dark World, Link will come across an enemy known as a Pikit. If Link has the Fire Shield and allows the Pikit to steal it using his tongue, Link can then use the Ether Medallion to freeze the Pikit. After defeating the Pikit with his sword, Link will get back his Fire Shield, but it will be blue due to the use of the Ether Medallion. It will remain blue until Link enters a dungeon.

Boomerang Glitch

In Kakariko Village, go to the longest east-west road which is directly above the Kakariko Inn. Line up directly underneath the door with grass blocking the entrance to the building and throw your boomerang to the east. As quick as possible use the Pegasus Boots and head west. Keep running until you hit the tree barrier. Your boomerang will be traveling from west to east cross-screen. The Boomerang will be traveling very quickly and it will go through buildings, fences and any other obstacle. After a while, the boomerang will slow and, if you wait long enough, will return to you. If you have the Magical Boomerang then some pieces of scenery may turn into cut-down bushes, this will not change if you will be able to walk through them. The glitch will end when you walk to a different screen, enter a building or let the boomerang return to you. This glitch works best after the man who runs away from you leaves.

Beetle Room Slip

In the Palace of Darkness, if the blue tiles are down, go to the far right side of the room full of Hardhat Beetles. Align Link to the side of the blue tile and in the center of the rail closest to the switch. Throw the Magical Boomerang at an angle. Usually, the boomerang reaches its range limit when it is about to hit the switch, but if done correctly, the boomerang will go slightly past the limit and hit the switch. When the blue tiles go up, Link will either be flashing and standing inside the blue tile or he will be standing behind it. Make sure that the Hardhat Beetles are killed and be sure to stand in the center of the rail. This can be used to quickly get the small key in the dark maze and the Magic Hammer on the platform just outside the maze.

Bounce-Slash

Before jumping off of a ledge, charge the Spin Attack and dash with the Pegasus Boots. Make sure there is an enemy in attack range and continue dashing while still holding B. Link will jump off the ledge, strike the enemy and bounce back to the ledge where he jumped off of.

This is useful for killing the Hardhat Beetles in the Palace of Darkness, but make sure there is a rail behind Link. However, this will not work if attempting to damage Moldorm in the Tower of Hera because his tail is his weak point and he guards his tail when Link is in front of him, but if Link happens to hit his tail, he will not bounce back from Moldorm.

Bouncing Bushes

If Link dashes dead center in between two directly adjacent bushes both will be "slashed" simultaneously, make a "boing" sound as if a spring-type mechanism were activated and make Link fall backward as if he had collided with a solid wall. An ideal place to test this is in the Hyrule Castle courtyard from where Link exits the Underground passage where Link discovered his dying uncle in.