Yoshiyuki Oyama: Difference between revisions
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|2013 | |2013 | ||
|''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'' | |''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'' | ||
| | |Design Support | ||
|- | |- | ||
|2017 | |2017 |
Latest revision as of 17:49, November 9, 2022
Yoshiyuki Oyama, is a game designer has who worked for Nintendo since the late 1990's. He first joined the team on Majora's Mask, where he is credited as a Character Designer. He was one of the very few team members that worked on Majora's Mask without previously working on Ocarina of Time. He would go on to be a prominent member of the Zelda development team, working on a number of titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
2000 | Majora's Mask | Character Design |
2002 | The Wind Waker | Character Design |
2004 | Navi Trackers | Character Design |
2006 | Twilight Princess | Enemy Design Lead |
2011 | Skyward Sword | Design Lead / Object Design |
2013 | The Wind Waker HD | Design Support |
2017 | Breath of the Wild | Senior Lead Artist: Character / Item |
2017 | Breath of the Wild Expansion Pass | Lead Artist: Character |
2018 | Hyrule Warriors: Definitive Edition | Special Thanks |