Two-Handed Weapon (Age of Calamity)

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Two-Handed Weapons are an unlockable weapon class used by Link in Breath of the Wild.

Moveset

Attack Explanation
Base String? Link performs a string of seven attacks: He swings left, swings up, performs a somersaulting Jump Attack, flips forward and smashes the ground again, swings left, dashes forward with a thrust attack, and jumps before smashing the ground.
C1? Link stops in place and eats some food, which restores any drained health inflicted by his Unique Action.
Dash Attack
Power Dash Attack
Aerial String
C2?
C3?
C4?
C5?
C6?
Unique Action? Link can use his Unique Action during Combo Attacks to enhance them. Enhanced Combo Attacks create red trail effects instead of blue and boast greater damage and range, but will drain Link's health. Drained Heart Containers will turn white and are replenished after a short time, but if Link takes damage, he loses all drained health in addition to damage taken.
Special Attack
Weak Point Smash
Runes?
  • Remote Bomb: Link throws a volley of four Remote Bombs, which can be freely aimed. If Link stuns an enemy with one of the Bombs, he cannot dodge cancel out of the Rune.
  • Cryonis: Link creates an ice block beneath his feet, launching himself into the air. From there, he can land, ride the wind, or chain the Rune into his aerial attacks.
  • Magnesis: Link grabs all metallic objects nearby and forms them into a rotating ball in front of him. For a short time, he can freely move at a light trot and manipulate the ball around him, attacking enemies who come in contact with it.
  • Stasis: Link freezes a group of enemies directly in front of him.